1.cocos2dx记忆卡片游戏代码、并将游戏移植到“华为荣耀”手机上、移植中的问题总结

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1记忆卡片游戏代码

CardItem.h

#pragmaonce

#ifndef__CardItem_H__

#define__CardItem_H__

#include"cocos2d.h"

USING_NS_CC;

classCardItem :publicCCSprite

{

public:

staticCardItem *create(intidx);

boolinit(intidx);

CCLabelTTF *ttf;

CCSprite *bg;

CC_SYNTHESIZE(int,_index,Idx);

voidshowWhite();

voidshowText();

};

#endif

CardItem.cpp

#include"CardItem.h"

CardItem *CardItem::create(intidx)

{

CardItem *pRet =newCardItem;

if (pRet &&pRet->init(idx))

{

pRet->autorelease();

}

else

{

deletepRet;

pRet =NULL;

}

returnpRet;

}

boolCardItem::init(intidx)

{

CCSprite::init();

setIdx(idx);

setContentSize(CCSizeMake(80,80));

setAnchorPoint(ccp(0,0));

//设置字体

CCString *str =CCString::createWithFormat("%d",idx);

ttf =CCLabelTTF::create(str->getCString(),"Courier New",50);

ttf->setPosition(ccp(40,40));

this->addChild(ttf);

bg =CCSprite::create();

bg->setTextureRect(CCRectMake(0,77,77));

bg->setAnchorPoint(ccp(0,0));

bg->setColor(ccc3(255,255,255));

this->addChild(bg);

returntrue;

}

voidCardItem::showWhite()

{

ttf->setVisible(false);

bg->setVisible(true);

}

voidCardItem::showText()

{

ttf->setVisible(true);

bg->setVisible(false);

}

LayerGame.h

#ifndef__LayerGame_H__

#define__LayerGame_H__

#include"cocos2d.h"

#include"vector"

usingnamespacestd;

USING_NS_CC;

classLayerGame :publicCCLayer

{

public:

staticCCScene *scene(intdegree);

staticLayerGame *create(intdegree);

boolinit(intdegree);

voidgetAllPoint();

voidgetAvailablePoint();

voidaddCard();

voidshowCardAllWhite();

CCPointArray *allPoints;

CCArray*allCards;

vector<int>vec;

CC_SYNTHESIZE(int,_degere,Degree);

CC_SYNTHESIZE(int,_clickStart,ClickStart);

virtualboolccTouchBegan(CCTouch *pTouch,CCEvent *pEvent);

};

#endif

LayerGame.cpp

#include"LayerGame.h"

#include"CardItem.h"

#include"stdlib.h"

#include"time.h"

#include"LayerOver.h"

#include"cocos-ext.h"//支持声音的

#include"SimpleAudioEngine.h"

usingnamespaceCocosDenshion;

USING_NS_CC_EXT;//放开扩展库

CCScene *LayerGame::scene(intdegree)

{

CCScene *scene =CCScene::create();

LayerGame *layer =LayerGame::create(degree);

scene->addChild(layer);

returnscene;

}

LayerGame *LayerGame::create(intdegree)

{

LayerGame *pRet =newLayerGame;

if (pRet &&pRet->init(degree))

{

pRet->autorelease();

}

else

{

deletepRet;

pRet =NULL;

}

returnpRet;

}

boolLayerGame::init(intdegree)

{

CCLayer::init();

setDegree(degree);

setClickStart(0);

getAllPoint();

getAvailablePoint();

addCard();

setTouchEnabled(true);

setTouchMode(kCCTouchesOneByOne);

SimpleAudioEngine::sharedEngine()->preloadEffect("boom.mp3");

returntrue;

}

voidLayerGame::getAllPoint()

{

allPoints =CCPointArray::create(60);

allPoints->retain();

for (inti = 0;i < 10;i++)

{

for (intj = 0;j < 6;j++)

{

allPoints->addControlPoint(ccp(80 * i,80 *j));

}

}

}

//获得要作为游戏点的point

voidLayerGame::getAvailablePoint()

{

srand(time(NULL));

while (1)

{

intidx =rand() % 60;

vector<int>::iteratoritr =vec.begin();

for (;itr !=vec.end(); ++itr)

{

if (*itr ==idx)

break;

}

if (itr ==vec.end())

{

vec.push_back(idx);

if (vec.size() == getDegree())

break;

}

}

}

voidLayerGame::addCard()

{

allCards =CCArray::create();

allCards->retain();

for (inti = 0;i <getDegree();i++)

{

CardItem *item =CardItem::create(i);

item->setPosition((CCPoint)allPoints->getControlPointAtIndex(vec[i]));

addChild(item);

item->showText();

allCards->addObject(item);

}

}

voidLayerGame::showCardAllWhite()

{

CCObject *obj;

CCARRAY_FOREACH(allCards,obj)

{

CardItem *spr = (CardItem *)obj;

spr->showWhite();

}

}

boolLayerGame::ccTouchBegan(CCTouch *pTouch,CCEvent *pEvent)

{

for (inti = 0;i <allCards->count();i++)

{

//判断是否点中

if (((CardItem*)allCards->objectAtIndex(i))->boundingBox().

containsPoint(pTouch->getLocation()))

{

showCardAllWhite();

SimpleAudioEngine::sharedEngine()->playEffect("boom.mp3");

if (getClickStart() == ((CardItem*)allCards->objectAtIndex(i))->getIdx())

{

((CardItem*)allCards->objectAtIndex(i))->removeFromParentAndCleanup(true);

allCards->removeObjectAtIndex(i);

if (allCards->count() == 0)

{

CCScene *scene =LayerOver::scene(true);

CCDirector::sharedDirector()->replaceScene(scene);

CCLog("you win game");

}

}

else

{

CCScene *scene =LayerOver::scene(false);

CCDirector::sharedDirector()->replaceScene(scene);

CCLog("you lose game");

}

_clickStart++;

}

}

returntrue;

}

LayerOver.h

#ifndef__LayerOver_H__

#define__LayerOver_H__

#include"cocos2d.h"

USING_NS_CC;

classLayerOver :publicCCLayer

{

public:

staticCCScene *scene(boolres);

staticLayerOver*create(boolres);

boolinit(boolres);

voidmenuCallBack(CCObject * obj);

};

#endif

LayerOver.cpp

#include"LayerOver.h"

#include"LayerStart.h"

CCScene *LayerOver::scene(boolres)

{

CCScene *scene =CCScene::create();

LayerOver *layer =LayerOver::create(res);

scene->addChild(layer);

returnscene;

}

LayerOver*LayerOver::create(boolres)

{

LayerOver *pRet =newLayerOver();

if (pRet &&pRet->init(res))

{

pRet->autorelease();

}

else

{

deletepRet;

pRet =NULL;

}

returnpRet;

}

boolLayerOver::init(boolres)

{

CCLayer::init();

CCMenu *menu =CCMenu::create();

CCMenuItem *back =CCMenuItemFont::create("Back",this,menu_selector(LayerOver::menuCallBack));

if (res ==true)

{

CCMenuItem *winItem =CCMenuItemFont::create("You Win");

menu->addChild(winItem);

menu->addChild(back);

}

else

{

CCMenuItem *failItem =CCMenuItemFont::create("You Failed");

menu->addChild(failItem);

menu->addChild(back);

}

addChild(menu);

menu->alignItemsVerticallyWithPadding(30);

returntrue;

}

voidLayerOver::menuCallBack(CCObject *obj)

{

CCScene *scene =LayerStart::scene();

CCDirector::sharedDirector()->replaceScene(scene);

}

LayerStart.h

#ifndef__LayerStart_H__

#define__LayerStart_H__

#include"cocos2d.h"

USING_NS_CC;

classLayerStart :publicCCLayer

{

public:

CREATE_FUNC(LayerStart);

staticCCScene *scene();

boolinit();

voideasy(CCObject * obj);

voidhard(CCObject * obj);

voidveryHard(CCObject * obj);

voidquit(CCObject * obj);

enumDEGREE

{

EASY = 5,HARD = 7,VERYHARD = 9

};

};

#endif

LayerStart.cpp

#include"LayerStart.h"

#include"LayerGame.h"

CCScene *LayerStart::scene()

{

CCScene *scene =CCScene::create();

LayerStart *layer =LayerStart::create();

scene->addChild(layer);

returnscene;

}

boolLayerStart::init()

{

CCLayer::init();

CCMenuItem *easyItem =CCMenuItemFont::create("Easy",

menu_selector(LayerStart::easy));

CCMenuItem *hardItem =CCMenuItemFont::create("Hard",

menu_selector(LayerStart::hard));

CCMenuItem *veryHardItem =CCMenuItemFont::create("VeryHard",

this,menu_selector(LayerStart::veryHard));

CCMenuItem *quitItem =CCMenuItemFont::create("Quit",

menu_selector(LayerStart::quit));

CCMenu *menu =CCMenu::create(easyItem,hardItem,veryHardItem,quitItem,NULL);

menu->alignItemsVerticallyWithPadding(30);

addChild(menu);

returntrue;

}

voidLayerStart::easy(CCObject * obj)

{

CCScene *scene =LayerGame::scene(EASY);

CCDirector::sharedDirector()->replaceScene(scene);

}

voidLayerStart::hard(CCObject * obj)

{

CCScene *scene =LayerGame::scene(HARD);

CCDirector::sharedDirector()->replaceScene(scene);

}

voidLayerStart::veryHard(CCObject * obj)

{

CCScene *scene =LayerGame::scene(VERYHARD);

CCDirector::sharedDirector()->replaceScene(scene);

}

voidLayerStart::quit(CCObject * obj) {

exit(1);

}

运行结果:

点击进入Easy后的效果

失败后的效果

2记忆卡片手机移植

环境准备:所需软件:

32位:

64

软件安装(注意不要有中文目录)

1.安装JDK

jdk-7u25-windows-i586.exe

2.安装安卓SDK

3.安装安装NDK

4.打开(F:\TransPlant\adt-bundle-windows-x86-20140321\eclipse\eclipse.exe):

效果图如下:

game游戏项目导入,导入录入路径:E:\Installed\cocos2d-x-2.2.3\projects\game\proj.android

点击:File -- >Import

运行结果:

5安装cygin,从官网(http://cygwin.com/install.html)上下载cygwin.

下载后软件:

A双击上面的64位或者32位的软件进行安装。这里选择64位进行安装。

配置cygwin.

A修改cygwin64\etc中的fstab,将最后一行注释掉,而换成如下的配置:

none /cygdrive cygdrive binary,noacl,posix=0,user 0 0

左面cygwin的运行效果图如下:

6配置环境变量

Cygwin加载系统路径到Eclipse本地路径中。解决bash找不到的问题,打开Eclipse->windows-preference看到如下配置:

7修改Androidmakefile

8配置项目中的build_native.sh文件加上

chmod 777 "$APP_ANDROID_ROOT"/assets -R

9导入cocos2dx的另外一个Android应用,只有这样才能让本项目运行起来

加载路径是:E:\Installed\cocos2d-x-2.2.3\cocos2dx\platform\android\java

点击确定。导入后的截图:

8将游戏移植到手机,将手机USB线接上电脑(注意,不要使用Android模拟器进行运行,cocos2dxAndroid模拟器上运行由问题)。

右击game项目Android项目进行run(这里以华为荣耀作为测试机)。

运行效果

从下面game即使移植到华为荣耀手机上的cocos2d-x记忆卡片游戏


打开bin,拷贝bak文件即可用:



7横屏、竖屏设置

androidAndroidManifest.xml文件:

screenOrientation="landscape"为横屏,

screenOrientation="portrait"为竖屏

移植错误总结:

[2014-10-23 17:11:41 - myhello] Unable to resolve target 'android-8'

[2014-10-23 17:24:58 - libcocos2dx] Unable to resolve target 'android-8'

[2014-10-23 17:33:15 - SDK Manager] Created AVD 'AVD19' based on Android 4.4.2,ARM (armeabi-v7a) processor,

[2014-10-23 17:33:15 - SDK Manager] with the following hardware config:

[2014-10-23 17:33:15 - SDK Manager] disk.dataPartition.size=200M

[2014-10-23 17:33:15 - SDK Manager] hw.accelerometer=yes

[2014-10-23 17:33:15 - SDK Manager] hw.audioInput=yes

[2014-10-23 17:33:15 - SDK Manager] hw.battery=yes

[2014-10-23 17:33:15 - SDK Manager] hw.camera.back=none

[2014-10-23 17:33:15 - SDK Manager] hw.dPad=no

[2014-10-23 17:33:15 - SDK Manager] hw.device.hash2=MD5:b1157894a81a9869f18a16ee4591a709

[2014-10-23 17:33:15 - SDK Manager] hw.device.manufacturer=Generic

[2014-10-23 17:33:15 - SDK Manager] hw.device.name=3.2in HVGA slider (ADP1)

[2014-10-23 17:33:15 - SDK Manager] hw.gps=yes

[2014-10-23 17:33:15 - SDK Manager] hw.keyboard=yes

[2014-10-23 17:33:15 - SDK Manager] hw.keyboard.lid=yes

[2014-10-23 17:33:15 - SDK Manager] hw.lcd.density=160

[2014-10-23 17:33:15 - SDK Manager] hw.mainKeys=yes

[2014-10-23 17:33:15 - SDK Manager] hw.ramSize=512

[2014-10-23 17:33:15 - SDK Manager] hw.sdCard=yes

[2014-10-23 17:33:15 - SDK Manager] hw.sensors.orientation=yes

[2014-10-23 17:33:15 - SDK Manager] hw.sensors.proximity=yes

[2014-10-23 17:33:15 - SDK Manager] hw.trackBall=no

[2014-10-23 17:33:15 - SDK Manager] skin.dynamic=no

[2014-10-23 17:33:15 - SDK Manager] vm.heapSize=16

[2014-10-23 17:35:56 - myhello](skipping file '.gitignore' due to ANDROID_AAPT_IGNORE pattern '.*')

[2014-10-23 17:35:56 - myhello]Unable to add 'F:\cocos2d-x-2.2.3\cocos2d-x-2.2.3\projects\myhello\proj.android\assets\CloseNormal.png': Zip add Failed

[2014-10-23 17:35:56 - myhello] ERROR: unable to process assets while packaging 'F:\cocos2d-x-2.2.3\cocos2d-x-2.2.3\projects\myhello\proj.android\bin\resources.ap_'

[2014-10-23 17:35:56 - myhello] ERROR: packaging of 'F:\cocos2d-x-2.2.3\cocos2d-x-2.2.3\projects\myhello\proj.android\bin\resources.ap_' Failed

上面的错误原因是:

修改cygwin64\etc中的fstab,user 0 0

其它问题:略


原文链接:https://www.f2er.com/cocos2dx/346698.html

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