原文转自:http://blog.csdn.net/liyoushihaer/article/details/39501665
local function onTouchEnded(touch,event) local poin = touch:getLocation() print(" X:") end local function onTouchBegan(touch,event) local tt =touch:getLocation() print("x",tt.x,"y:",tt.y) return true -- 必须返回true 后边的move end等才会被处理 end local function onTouchMoved(touch,event) local poin = touch:getLocation() print(" y:") end local listener = cc.EventListenerTouchOneByOne:create() -- 单点触摸监听 -- cc.EventListenerTouchAllAtOnce:create() -- 多点触摸 listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN) 前一个参数是回调函数后一个参数是对应事件 listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED ) listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED) local dispacher = layerBg:getEventDispatcher() dispacher:addEventListenerWithSceneGraPHPriority(listener,layerBg) -- 参数 监听器 对象原文链接:https://www.f2er.com/cocos2dx/346659.html