cocos2d-x 开发常用代码(3.0)

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-------------------------------以下是开发常用代码-------------------------------

-------------------------------帧动画-------------------------------

Animation* animation = Animation::create();
for (int i=1;i<10;i++)
{
char szName[100] = {0};
sprintf(szName,"new/0%d.jpg",i);
animation->addSpriteFrameWithFileName(szName);
}
    
animation->setDelayPerUnit(2.0f /24.0f);
animation->setRestoreOriginalFrame(true);
    
Animate* action = CCAnimate::create(animation);
    
bg2->runAction(RepeatForever::create(action));




-------------------------------骨骼动画-------------------------------

    ArmatureDataManager::getInstance()->addArmatureFileInfo("UI/start_show.ExportJson");

    auto start_show = Armature::create( "start_show");
    start_show->setPosition(Point::ZERO);
    start_show->setAnchorPoint(Point::ZERO);
    start_show->getAnimation()->play("normal");
    this->addChild(start_show,1);

l-------------------------------Lamda表达式(用于Sequence)-------------------------------

CallFunc::create(
                                                            [&](){
                                                                bossAct = MoveTo::create(tileShowTime,Point(Director::getInstance()->getVisibleSize().width/2,680));
                                                                bossEase = EaseBackInOut::create(bossAct);
                                                                next->runAction(bossEase);})
原文链接:https://www.f2er.com/cocos2dx/346170.html

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