auto target = static_cast<Sprite*>(event->getCurrentTarget());
//获取触摸事件 Point locationInNode = target->convertToNodeSpace(touch->getLocation());
//转换坐标点 auto curveMove = MoveTo::create(0.5f,locationInNode);
//移动事件 this->getChildByTag(150)->runAction(curveMove);
//获取精灵标签已经赋予动作事件原文链接:https://www.f2er.com/cocos2dx/346043.html