前端之家收集整理的这篇文章主要介绍了
cocos2d-x精灵更换图片,
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
通过更换纹理/精灵帧实现
例子1
<pre name="code" class="cpp">local sprite1 = cc.Sprite:create( "dog.png" )
local sprite2 = cc.Sprite:create( "cat.png" )
sprite1:setTexture( sprite2:getTexture() )
sprite1:setTextureRect( sprite2:getTextureRect() )
例子2
<pre name="code" class="cpp">cc.SpriteFrameCache:getInstance():addSpriteFrames( "animals.plist" )
local sprite1 = cc.Sprite:create( "dog.png" )
local sprite2 = cc.Sprite:create( "cat.png" )
sprite1:setTexture( sprite2:getTexture() )
sprite1:setTextureRect( sprite2:getTextureRect() )
例子3
<pre name="code" class="cpp">cc.SpriteFrameCache:getInstance():addSpriteFrames( "animals.plist" )
local sprite1 = cc.Sprite:create( "dog.png" )
local sprite2 = cc.Sprite:create( "cat.png" )
sprite1:setSpriteFrame( sprite2:getSpriteFrame() )
原文链接:https://www.f2er.com/cocos2dx/345963.html