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cocos2d-x常用动作,
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//载入一张图片
CCSprite* leftDoor = CCSprite::create("loading/door.png");
leftDoor->setAnchorPoint(ccp(1,0.5)); //设置锚点为右边中心点
leftDoor->setPosition(ccp(240,160)); //设置图片位置
leftDoor->setScaleX(-1); //设置镜像翻转
this->addChild(leftDoor);
//移动动作
CCMoveTo* move = CCMoveTo::create(1.0f,ccp(480,160));
boom->runAction(move);
//旋转动作
CCRotateTo* rotate = CCRotateTo::create(1.0f,180);
boom->runAction(rotate);
//缩放动作
CCScaleTo* scale = CCScaleTo::create(1.0f,2,0.5);
boom->runAction(scale);
//隐藏
CCHide* hide = CCHide::create();
boom->runAction(hide);
//显示
CCShow* show = CCShow::create();
boom->runAction(show);
//显示隐藏切换
CCToggleVisibility* tv = CCToggleVisibility::create();
boom->runAction(tv);
//延时等待
CCDelayTime* delaytime = CCDelayTime::create(1.0f);
boom->runAction(delaytime);
//序列动画
CCSequence* sequence = CCSequence::create(move,rotate,scale,NULL);
boom->runAction(sequence);
//并行动画
CCSpawn* spawn = CCSpawn::create(move,NULL);
boom->runAction(spawn);
//调用函数
CCCallFunc* cf = CCCallFunc::create(this,callfunc_selector(HelloWorld::animationEnd));
CCSequence* sequence = CCSequence::create(move1,move2,hide,delaytime,show,cf,NULL);
boom->runAction(sequence);
//重复执行
CCRepeat* repeat = CCRepeat::create(sequence,3); //指定重复次数
CCRepeatForever* repeatforever = CCRepeatForever::create(sequence); //无线循环
boom->runAction(repeat);
//缓动效果
CCMoveTo* move1 = CCMoveTo::create(1.0f,ccp(0,160));
CCEaseBackIn* easebackin = CCEaseBackIn::create(move1);
boom->runAction(easebackin);
//绑定多个控件
CCNode* leftNode = CCNode::create();
leftNode->addChild(leftDoor);
leftNode->addChild(leftlogo);
this->addChild(leftNode);
原文链接:https://www.f2er.com/cocos2dx/345922.html