cocos2dx-GLProgram结合RenderTexture在安卓手机不能用

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	glProgram1 = new CCGLProgram();
	glProgram1->retain();
	glProgram1->initWithVertexShaderFilename("test.vsh","test.fsh");
	glProgram1->addAttribute(kCCAttributeNameTexCoord,kCCVertexAttrib_TexCoords);
        
        //要设置一下三行属性,否则在安卓上画不出来
	glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION,GLProgram::VERTEX_ATTRIB_POSITION);

	glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_COLOR,GLProgram::VERTEX_ATTRIB_COLOR);

	glProgram1->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD,GLProgram::VERTEX_ATTRIB_TEX_COORDS);
	

        glProgram1->link();
	glProgram1->updateUniforms();
原文链接:https://www.f2er.com/cocos2dx/345800.html

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