cocos2dx学习笔记:自定义动作实现圆周运动

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From: http://cstriker1407.info/blog/cocos2dx-study-notes-custom-actions-realization-of-circular-motion/

最近在翻帖子的时候发现很多大牛都自己实现自定义动作,而不是通过各种动作进行组合,正好最近需要一个圆周运动的效果,就自己写了一个自定义的动作,这里备注下大致的实现思路。

备注:

该动作并未实际应用在游戏中,可能有bug。

数学复习:

截图来自【http://202.113.29.3/nankaisource/mathhands/Elementary%20mathematics/0103/010301/01030101.htm

实现方式:

可参考这篇文章来实现:【http://www.jb51.cc/article/p-fdrufoeg-bcr.html

作者自己也写了一个功能增强版的圆周运动,可以实现螺旋线式的圆周运动。代码比较简单,就不在细说了。

自己的实现:

CircleMoveAct.h:

#ifndef __CIRCLE_MOVE_ACT_H__
#define __CIRCLE_MOVE_ACT_H__
#include "cocos2d.h"
classCircleMoveAct :publiccocos2d::CCActionInterval
{
public:
boolinitWithDuration(floatduration,constcocos2d::CCPoint& center,scaleDiff,255)!important; border:0px!important; white-space:normal; margin:0px!important; outline:0px!important; text-align:left!important; float:none!important; vertical-align:baseline!important; position:static!important; left:auto!important; top:auto!important; right:auto!important; bottom:auto!important; height:auto!important; width:auto!important; line-height:1.1em!important; font-weight:normal!important; font-style:normal!important; min-height:inherit!important">angle);
virtualcocos2d::CCObject* copyWithZone(cocos2d::CCZone* pZone);
virtualvoidstartWithTarget(cocos2d::CCNode *pTarget);
update(floattime);
staticCircleMoveAct* create(scale,61)!important; border:0px!important; white-space:normal; margin:0px!important; outline:0px!important; text-align:left!important; float:none!important; vertical-align:baseline!important; position:static!important; left:auto!important; top:auto!important; right:auto!important; bottom:auto!important; height:auto!important; width:auto!important; line-height:1.1em!important; font-weight:bold!important; font-style:normal!important; min-height:inherit!important">protected:
m_duration;
cocos2d::CCPoint m_center;
m_scaleDiff;
m_currScale;
m_angle;
m_anglePreFrame;
intm_frameCnts;
cocos2d::CCPoint m_initPos;
};
#endif // __CIRCLE_MOVE_ACT_H__

CircleMoveAct.cpp:

#include "CircleMoveAct.h"
USING_NS_CC;
CircleMoveAct* CircleMoveAct::create(CCPoint& center,255)!important; border:0px!important; white-space:normal; margin:0px!important; outline:0px!important; text-align:left!important; float:none!important; vertical-align:baseline!important; position:static!important; left:auto!important; top:auto!important; right:auto!important; bottom:auto!important; height:auto!important; width:auto!important; line-height:1.1em!important; font-weight:normal!important; font-style:normal!important; min-height:inherit!important">angle)
CircleMoveAct *pRet =newCircleMoveAct();
pRet->initWithDuration(duration,center,scale,angle);
pRet->autorelease();
returnpRet;
}
CircleMoveAct::initWithDuration(angle)
{
if(CCActionInterval::initWithDuration(duration))
this->m_duration = duration;
->m_center = center;
->m_scaleDiff = scaleDiff;
->m_currScale = 1.0f;
->m_angle = angle;
/************************************************************************/
/* 计算每次update调用时需要转动的弧度 */
->m_anglePreFrame = angle / duration * CCDirector::sharedDirector()->getAnimationInterval() / (180 / M_PI);
->m_frameCnts = 0;
returntrue;
falseCCObject* CircleMoveAct::copyWithZone(CCZone *pZone)
CCZone* pNewZone = NULL;
CircleMoveAct* pCopy = NULL;
if(pZone && pZone->m_pCopyObject)
pCopy = (CircleMoveAct*)(pZone->m_pCopyObject);
}
else
pCopy =CircleMoveAct();
pZone = pNewZone =CCZone(pCopy);
CCActionInterval::copyWithZone(pZone);
pCopy->initWithDuration(m_duration,m_center,m_scaleDiff,m_angle);
CC_SAFE_DELETE(pNewZone);
pCopy;
CircleMoveAct::startWithTarget(CCNode *pTarget)
CCActionInterval::startWithTarget(pTarget);
m_initPos = pTarget->getPosition();
CircleMoveAct::update()
m_frameCnts++;
m_currScale += m_scaleDiff;
CCPoint newPos = ccpRotateByAngle(m_initPos,m_frameCnts * m_anglePreFrame);
CCPoint diff = ccpSub(newPos,m_center);
newPos = diff * m_currScale + m_center;
m_pTarget->setPosition(newPos);
//debug
#if 0
CCDrawNode *node = CCDrawNode::create();
node->drawDot(newPos,3,ccc4f(128,128,128));
m_pTarget->getParent()->addChild(node);
#endif
}

正常调用方式:

CCSize size = CCDirector::sharedDirector()->getVisibleSize();
CCSprite *test = CCSprite::create("CloseNormal.png"test->setPosition(ccp(size.width/2 + 20,size.height/2));//设置起点
test->setAnchorPoint(ccp(0.5,0.5));
//设置用时,圆心,是否缩放(不缩放设置为0.0f),旋转角度
CircleMoveAct *act = CircleMoveAct::create(10,ccp(size.width/2,size.height/2),0.0f,1500);
test->runAction(act);
->addChild(test);

截图如下:

缩放调用方式:

//设置用时,圆心,缩放递增值0.01f,旋转角度
->addChild(test);

截图如下:

原文链接:https://www.f2er.com/cocos2dx/345695.html

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