cocos2dx 动作篇 组合动作Spawn 和 Sequence

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Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp = Sprite::create("HelloWorld.png");
sp->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sp);


//创建一个移动动作
MoveBy * moveby = MoveBy::create(2.2f,Point(40,20));
//创建一个弹跳的动作
JumpBy * jumpby = JumpBy::create(3.0f,Point(50,1),100,1);
//创建一个旋转动作
RotateBy * rotateby = RotateBy::create(2.5f,220,10);

///////////////////////////////////////创建组合动作将动作组合起来

//顺序执行

Action * action = Sequence::create(moveby,jumpby,rotateby,NULL);

//一起执行

Action * action = Spawn::create(moveby,NULL); sp->runAction(action); 原文链接:https://www.f2er.com/cocos2dx/345479.html

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