CCAudio.js
SimpleAudioEngine.js
改名为CCAudio.js
。
preloadMusic preloadEffect isFormatSupported preloadSound
cc.AudioEngine.end被移到了实例中,而不是作为类的静态方法。
cc.textureCache
删除了以下的几个api:
cc.loadImg cc.loadImage.handler cc.computeImageFormatType
addImageAsync方法被合并到了addImage
中去了。
CCTGAlib.js
移除了cc.tgaLoad
。
cc.Texture2D
改动:
cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888 --> cc.Texture2D.PIXEL_FORMAT_RGBA8888 cc.TEXTURE_2D_PIXEL_FORMAT_RGB888 --> cc.Texture2D.PIXEL_FORMAT_RGB888 cc.TEXTURE_2D_PIXEL_FORMAT_RGB565 --> cc.Texture2D.PIXEL_FORMAT_RGB565 cc.TEXTURE_2D_PIXEL_FORMAT_A8 --> cc.Texture2D.PIXEL_FORMAT_A8 cc.TEXTURE_2D_PIXEL_FORMAT_I8 --> cc.Texture2D.PIXEL_FORMAT_I8 cc.TEXTURE_2D_PIXEL_FORMAT_AI88 --> cc.Texture2D.PIXEL_FORMAT_AI88 cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444 --> cc.Texture2D.PIXEL_FORMAT_RGBA4444 cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1 --> cc.Texture2D.PIXEL_FORMAT_RGB5A1 cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC4 --> cc.Texture2D.PIXEL_FORMAT_PVRTC4 cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC2 --> cc.Texture2D.PIXEL_FORMAT_PVRTC2 cc.TEXTURE_2D_PIXEL_FORMAT_DEFAULT --> cc.Texture2D.PIXEL_FORMAT_DEFAULT cc.Texture2D.setDefaultAlphaPixelFormat(format) --> cc.Texture2D.defaultPixelFormat = format cc.Texture2D.getDefaultAlphaPixelFormat() --> cc.Texture2D.defaultPixelFormat cc.Texture2D.defaultAlphaPixelFormat() --> cc.Texture2D.defaultPixelFormat
cc.Scheduler
cc.PRIORITY_SYSTEM改为cc.Scheduler.PRIORITY_SYSTEM
。
数组操作函数
这些函数有些将名字开头改为小写,有些废弃了直接用Array的函数进行操作。
cc.ArrayVerifyType --> cc.arrayVerifyType cc.ArrayRemoveObject --> cc.arrayRemoveObject cc.ArrayRemoveArray ---> cc.arrayRemoveArray cc.ArrayAppendObjectsToIndex --> cc.arrayAppendObjectsToIndex cc.ArrayRemoveObjectAtIndex(arr,index) --> arr.splice(index,1) cc.ArrayGetIndexOfValue(arr,value) --> arr.indexOf(value) cc.ArrayAppendObject(arr,addObj) --> arr.push(addObj) cc.ArrayAppendObjectToIndex(arr,addObj,addObj) cc.ArrayGetIndexOfObject(arr,findObj) --> arr.indexOf(findObj) cc.ArrayContainsObject(arr,findObj) --> arr.indexOf(findObj) != -1 remove cc.HASH_FIND_INT
共有方法或对象变成私有方法或对象:
cc.setup --> cc._setup cc.initDebugSetting --> cc._initDebugSetting cc.canvas --> cc._canvas cc.drawingUtil --> cc._drawingUtil cc.renderContext --> cc._renderContext cc.gameDiv --> cc._gameDiv cc.setContextMenuEnable --> cc._setContextMenuEnable cc.renderContextType --> cc._renderType cc.CANVAS --> cc._RENDER_TYPE_CANVAS cc.WEBGL --> cc._RENDER_TYPE_CANVAS cc.mainRenderContextBackup --> cc._mainRenderContextBackup cc.RectFromString --> cc.spriteFrameCache._rectFromString cc.PointFromString --> cc.spriteFrameCache._pointFromString cc.SizeFromString --> cc.spriteFrameCache._sizeFromString
常量
删除:
cc.IS_SHOW_DEBUG_ON_PAGE cc.COCOS2D_DEBUG
其他
cc.dumpConfig ---> cc.sys.dump
cc.isAddedHiddenEvent cc.originalCanvasSize
新增:
cc.BuilderReader.registerController转载自: http://www.cocos2dx.net/post/247 原文链接:https://www.f2er.com/cocos2dx/345425.html