先解决一下中文乱码问题吧,网友cheyiliu提供了比较简单的解决办法,具体如下,如有更好方法,欢迎提供
1、 编写plist文件string_zh.plist把需要中文显示字符,放入到该文件中:
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>single_game</key> <string>单人游戏</string> <key>multi_game</key> <string>多人游戏</string> ………………………………… </dict> </plist>
@H_404_22@<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>single_game</key> <string>Single Game</string> …………………….. </dict> </plist>
3、编写类LanguageString根据当前系统语言环境加载相应的字符plist文件,文件只需加载一次就可以了,写成单例
LanguageString.h头文件 class LanguageString { private: LanguageString(); public: static LanguageString* instance; static Dictionary *strings; ~LanguageString(); static LanguageString * getInstance(); String* getLanguageString(const char* strName); };
LanguageString.cpp文件 #include "LanguageString.h" LanguageString* LanguageString::instance; Dictionary * LanguageString::strings; LanguageString::LanguageString() { } LanguageString::~LanguageString() { } LanguageString * LanguageString::getInstance() { if(instance == NULL) { instance = new LanguageString(); } return instance; } String* LanguageString::getLanguageString(const char* strName) { LanguageType currentLanguageType = Application::getInstance()->getCurrentLanguage();//获取当前系统语言类型 if(strings == NULL) { switch (currentLanguageType) { case kLanguageEnglish: //系统是英文,则加载string_en.plist文件 { strings = Dictionary::createWithContentsOfFile("string_en.plist"); strings->retain(); break; } case kLanguageChinese: 系统是中文,则加载string_zh.plist文件 { strings = Dictionary::createWithContentsOfFile("string_zh.plist"); strings->retain(); break; } } } String* retStr = static_cast<String*>(strings->objectForKey(strName)); //根据key获取字符串 return retStr; }
4、使用方法,当使用字符串时只要传入相应的key就可以了
LanguageString::getInstance()->getLanguageString(“此处是key值”));
如 :
LabelTTF* singleGameTTF = LabelTTF::create(LanguageString::getInstance()->getLanguageString(SINGLE_GAME)->getCString(),FONT_MENU,Btn_FontSize);
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未完待续......................
原文链接:https://www.f2er.com/cocos2dx/345017.html