一个简单的技能冷却按钮的实现
var CoolButton = cc.Node.extend({ // 需要做成Node 否则会无法addchild callback : null,// 点击后的回调 coolInterval : null,// 动画时间 progressCooling : null,// 进度条 sprNormal : null,sprStencil : null,menuBtn : null,ctor : function(resNormal,resPressed,resStencil,coolInterval,callback) { this._super(); this.callback = callback; this.coolInterval = coolInterval; // menu item var btnItem = new cc.MenuItemImage( resNormal,this.onBtnClick,this); // menu 默认在画面中间 this.menuBtn = new cc.Menu(btnItem); this.menuBtn.attr({ x : 0,y : 0 }); this.addChild(this.menuBtn,0); // 图片覆盖在按钮上 造成无法点击的假象 this.sprNormal = new cc.Sprite(resNormal); this.sprNormal.attr({ x : 0,y : 0 }); this.addChild(this.sprNormal,1); this.sprStencil = new cc.Sprite(resStencil); this.sprStencil.attr({ x : 0,y : 0 }); this.addChild(this.sprStencil,2); this.progressCooling = new cc.ProgressTimer(this.sprNormal); this.progressCooling.setType(cc.ProgressTimer.TYPE_RADIAL); this.progressCooling.setPercentage(0); // 回复到0 this.progressCooling.attr({ x : 0,y : 0 }); this.addChild(this.progressCooling,5); this.progressCooling.setVisible(false); this.sprNormal.setVisible(false); this.sprStencil.setVisible(false); },onBtnClick : function() { // 设置按钮不可按 this.menuBtn.setVisible(false); // 开始倒计时 this.progressCooling.setVisible(true); this.sprNormal.setVisible(true); this.sprStencil.setVisible(true); this.progressCooling.runAction(cc.sequence(cc.progressTo(this.coolInterval,100),cc.callFunc(this.coolEndCallback,this))); // 调用回调 this.runAction(cc.callFunc(this.callback,this)); },coolEndCallback : function() { this.menuBtn.setVisible(true); this.progressCooling.setVisible(false); this.progressCooling.setPercentage(0); // 回复到0 this.sprNormal.setVisible(false); this.sprStencil.setVisible(false); } });
调用示例:
var btn = new CoolButton(res.SkillNormal_png,res.SkillPressed_png,res.SkillStencil_png,4,this.skill);
参数依次为: 原文链接:https://www.f2er.com/cocos2dx/344439.html