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Cocos2d-3.x_定时器,
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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
USING_NS_CC;
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCloseCallback(cocos2d::Ref* pSender);
virtual void update(float dt);
void tick(float dt);
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto sprite = Sprite::create("HelloWorld.png");
sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x,visibleSize.height / 2 + origin.y));
this->addChild(sprite,0);
this->scheduleUpdate();
this->schedule(schedule_selector(HelloWorld::tick),1);
return true;
}
void HelloWorld::update(float dt)
{
log("HelloWorld::update");
}
void HelloWorld::tick(float dt)
{
log("HelloWorld::tick");
}
原文链接:https://www.f2er.com/cocos2dx/343483.html