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Cocos2d-3.x_菜单项和菜单的使用,
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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
USING_NS_CC;
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCloseCallback(cocos2d::Ref *pSender);
CREATE_FUNC(HelloWorld);
private:
LabelTTF *pLabel;
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
pLabel = LabelTTF::create("","Arial",30);
pLabel->setPosition(visibleSize/2.0);
this->addChild(pLabel);
auto itemImage = MenuItemImage::create("CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
itemImage->setPosition(Size::ZERO);
auto menu = Menu::create(itemImage,NULL);
menu->setPosition(visibleSize / 2.0);
this->addChild(menu);
return true;
}
void HelloWorld::menuCloseCallback(cocos2d::Ref *pSender)
{
log("HelloWorld::menuCloseCallback");
}
原文链接:https://www.f2er.com/cocos2dx/343471.html