前端之家收集整理的这篇文章主要介绍了
Cocos2d-3.x_基本数据类型(cocos2d::Map),
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "Ball.h"
USING_NS_CC;
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
private:
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Vec2 origin = Director::getInstance()->getVisibleOrigin();
cocos2d::Map<std::string,cocos2d::__String *> map;
map.insert("H",cocos2d::__String::create("Hello"));
map.insert("W",cocos2d::__String::create("World"));
map.insert("name",cocos2d::__String::create("cxm"));
log("%s,%s,%s",map.at("H")->getCString(),map.at("W")->getCString(),map.at("name")->getCString());
return true;
}
原文链接:https://www.f2er.com/cocos2dx/343465.html