Cocos2dx技术(四)——Android上运行Cocos的若干问题

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1、为什么在Activity的onKeyDown方法中写Cocos的back按钮响应代码是无效的?

下面是官方AIP:

public boolean onKeyDown (int keyCode,KeyEvent event)
Since: API Level 1
Called when a key was pressed down and not handled by any of the views inside of the activity. So,for example,key presses while the cursor is inside a TextView will not trigger the event (unless it is a navigation to another object) because TextView handles its own key presses.
If the focused view didn't want this event,this method is called.

可见onKeyDown 方法执行的前提是当前拥有焦点的View没有“吞并”这个点击事件。在Activity的onKeyDown方法中写Cocos的back按钮响应代码是无效的原因正是游戏界面吞并了这个事件。

既然Cocos有意吞并这个事件,那么Cocos肯定有处理这个事件的机制。

Cocos实现对back键(菜单键也是如此)的响应实现方式如下:

1、在需要响应Scene的h文件添加函数如下:
virtual void onKeyReleased(EventKeyboard::KeyCode keyCode,Event* event);
2、cpp中实现这个函数例如:

void TestScene::onKeyReleased(EventKeyboard::KeyCode keyCode,Event* event)
{
cocos2d::log("----------->%d",keyCode);
if (keyCode == EventKeyboard::KeyCode::KEY_BACK)//back键

{

//...

}
}

3、init()函数中加入:

this->setKeypadEnabled(true);

原文链接:https://www.f2er.com/cocos2dx/343336.html

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