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Cocos2d-2.x_跑马灯效果,
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#ifndef __HELLO_WORLD_H__
#define __HELLO_WORLD_H__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
class HelloWorld : public cocos2d::CCLayer
{
public:
HelloWorld();
virtual ~HelloWorld();
static cocos2d::CCScene* scene();
virtual bool init();
void scroll(float tm);
CREATE_FUNC(HelloWorld);
};
#endif
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
HelloWorld::HelloWorld()
{
}
HelloWorld::~HelloWorld()
{
}
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if (!CCLayer::init())
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
//添加背景图片
CCSprite * background = CCSprite::create("HelloWorld.png");
background->setPosition(ccp(visibleSize.width / 2,visibleSize.height / 2));
this->addChild(background,1);
//设置文本信息
CCLabelTTF * text = CCLabelTTF::create("跑马灯,跑马灯,跑马灯,跑马灯,跑马灯!","Arial",22);
text->setColor(ccc3(0,255,255));
text->setPosition(ccp(visibleSize.width / 2,visibleSize.height * 4 / 5));
this->addChild(text,1,0);
//使用定时器,每0.005秒回调一次,产生移动的效果
this->schedule(schedule_selector(HelloWorld::scroll),0.005f);
return true;
}
void HelloWorld::scroll(float tm)
{
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCLabelTTF * text = (CCLabelTTF *)this->getChildByTag(0);
CCPoint point = text->getPosition();
text->setPosition(ccp(point.x - 1,point.y));
//当text完全出去的时候重新设置它的坐标
float width = text->getContentSize().width;
if (point.x < -width / 2)
{
text->setPosition(ccp(visibleSize.width + width / 2,visibleSize.height * 4 / 5));
}
}
原文链接:https://www.f2er.com/cocos2dx/343177.html