Sprite* spTest = Sprite::create("CloseNormal.png"); spTest->setPosition(ptCenter); this->addChild(spTest,1000,1000); log("111"); Rect rect1 = spTest->getBoundingBox(); log("<<<%f,%f,%f",rect1.origin.x,rect1.origin.y,rect1.size.width,rect1.size.height); Rect rect2 = spTest->getTextureRect(); log("<<<%f,rect2.origin.x,rect2.origin.y,rect2.size.width,rect2.size.height); log("222"); spTest->setScale(0.2f); Rect rect3 = spTest->getBoundingBox(); log("<<<%f,rect3.origin.x,rect3.origin.y,rect3.size.width,rect3.size.height); Rect rect4 = spTest->getTextureRect(); log("<<<%f,rect4.origin.x,rect4.origin.y,rect4.size.width,rect4.size.height); /* cocos2d: 111 cocos2d: <<<300.000000,460.000000,40.000000,40.000000 cocos2d: <<<0.000000,0.000000,40.000000 cocos2d: 222 cocos2d: <<<316.000000,476.000000,8.000000,8.000000 cocos2d: <<<0.000000,40.000000 */
总结 :原始尺寸是40 * 40,发现setScele后,getBoundingBox包围盒子矩形大小变了。
而getTextureRect大小始终是起始点从0,0开始,大小不变。
原文链接:https://www.f2er.com/cocos2dx/342917.html