cocos2d-x-2.2.5 触摸机制

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<span style="white-space:pre">	</span>
<span style="white-space:pre">	</span>virtual void registerWithTouchDispatcher(void);
	virtual void ccTouchesBegan(CCSet *pTouches,CCEvent *pEvent);			// 触摸事件中开始时调用的回调函数
	virtual void ccTouchesMoved(CCSet *pTouches,CCEvent *pEvent);
        virtual void ccTouchesEnded(CCSet *pTouches,CCEvent *pEvent);
        virtual void ccTouchesCancelled(CCSet *pTouches,CCEvent *pEvent);



bool sjt::init()
{
<span style="white-space:pre">	// 1. super init first
<span style="white-space:pre">	</span>if(!CCLayer::init())
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>return false;
<span style="white-space:pre">	</span>}</span>
</pre><pre name="code" class="cpp"><span style="white-space:pre">	// for touch control
<span style="white-space:pre">	</span>setTouchEnabled(true);
<span style="white-space:pre">	</span>isTouchDown = false;</span>


void sjt::registerWithTouchDispatcher() 
{
	CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this,0);
}
原文链接:https://www.f2er.com/cocos2dx/342431.html

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