_angle = 0;
_width = 0;
//点
auto dot = DrawNode::create();
dot->drawDot(Vec2(0,0),10,Color4F(1.0,1.0,1.0));
addChild(dot);
dot->setPosition(visibleSize / 2);
schedule([dot,this,visibleSize](float f){
dot->setPositionY(visibleSize.height/2+sin(_angle)*100.0);
dot->setPositionX(_width);
_width += 1;
_angle+=0.1;
if (_angle > 360) _angle = 0;
if (_width > visibleSize.width) _width = 0;
原文链接:https://www.f2er.com/cocos2dx/342330.html