cocos2d-x中骨骼动画常用的有2种,spine和armature
Spine的基本用法
//骨骼动画Spine,需要包含Spine/spine-cocos2dx.h头文件,命名空间spine auto skeleton=SkeletonAnimation::createWithFile("spine/spineboy.json","spine/spineboy.atlas");//加载文件 skeleton->setAnimation(0,"walk",false);//运行骨骼动画,参数:(什么意思?,动作名,是否循环播放) skeleton->setPosition(500,0); skeleton->setScale(0.5f);//设置大小 skeleton->setTimeScale(0.5f);//设置运行速度 skeleton->setMix("walk","run",1.0f);//设置动画平缓切换用时 skeleton->addAnimation(0,true);//在之前动作做完之后,添加一个动作 skeleton->setDebugBonesEnabled(true);//显示骨头 this->addChild(skeleton);
Armature的基本用法
//骨骼动画armature,需要包含cocostudio/CocoStudio.h头文件,命名空间cocostudio //加载动作资源,可以用异步加载,参数有点怪 ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/Cowboy0.png","armature/Cowboy0.plist","armature/Cowboy.ExportJson"); auto am=Armature::create("Cowboy");//创建骨骼动画 am->setScale(0.6f); am->getAnimation()->setSpeedScale(0.5f);//设置播放速度 am->getAnimation()->playWithIndex(0);//播放索引为0的动作 am->setPosition(500,300); this->addChild(am);原文链接:https://www.f2er.com/cocos2dx/342321.html