cocos2d-x-3.5 socket编程

前端之家收集整理的这篇文章主要介绍了cocos2d-x-3.5 socket编程前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。

本人之前一直想搞搞用cocos进行网络编程,也在网上逛了很久,但令人纳闷的是,网上的大牛们要么讲了些socket编程的原理,要么讲了些cocos2dx,socket的独特之处。但是作为一名菜鸟,能把程序跑起来,是最基本的一步,也是对自信心一个很大的鼓励。在网上找了很久,都 没有一整套完整的源码。小弟不才,自我摸索,搞了一个简单的tcp/ip协议的简单连接。

学习之些,对socket总得有一个基本的了解吧,此内容不少,给出一个别人的博客链接,大家可以先看看这篇博客

socket基础学习

要进行socket编程,首先要有socket包,点击下载。该包是从别人来下载过来,别人已经封装好了,在windows下和linux下都能运行。

看完上面所给的博客后。我贴上我的代码。理工科,文章写得不好,尽量少费话,直接上代码

客户端:

------------------------------------

#ifndef __Client_SCENE_H__
#define __Client_SCENE_H__


#include "cocos2d.h"
#include "ODSocket/ODSocket.h"
USING_NS_CC;
enum GameState
{
@H_403_25@GameState_init,
@H_403_25@GameState_finishset,
@H_403_25@GameState_null,
};
class Client : public cocos2d::Layer
{
public:


static cocos2d::Scene* createScene();


virtual bool init();

@H_403_25@bool onTouchBegan(Touch* touch,Event *event);
void onTouchEnded(Touch* touch,Event *event);


@H_403_25@void update(float dt);
void menuCloseCallback(cocos2d::Ref* pSender);

CREATE_FUNC(Client);


@H_403_25@void connectServer(const char * ip,int port);


@H_403_25@void connectServer(const char * ip,int port,const char* _infodata);


@H_403_25@void receiveData();


@H_403_25@void SelectCallback1(Ref* pSender);
@H_403_25@void SelectCallback2(Ref* pSender);
@H_403_25@void SelectCallback3(Ref* pSender);
@H_403_25@void SelectCallback4(Ref* pSender);
@H_403_25@void SelectCallback5(Ref* pSender);
private:
@H_403_25@ODSocket m_socket;


@H_403_25@cocos2d::TextFieldTTF* textEdit;


@H_403_25@GameState m_gamestate;
@H_403_25@bool m_setok;
};


#endif // __Client_SCENE_H__

--------------------------------------------------------------------------------

#include "HelloWorldScene.h"


USING_NS_CC;
using namespace std;


static const char* C_select[]=
{
@H_403_25@"a","b","c","d"
};
static const int C_selectNum = 4;


Scene* Client::createScene()
{
auto scene = Scene::create();

auto layer = Client::create();


scene->addChild(layer);


return scene;
}


bool Client::init()
{


if ( !Layer::init() )
{
return false;
}

Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(Client::menuCloseCallback,this));

@H_403_25@closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,
origin.y + closeItem->getContentSize().height/2));
@H_403_25@auto menu = Menu::create(closeItem,NULL);
@H_403_25@menu->setPosition(Vec2::ZERO);
@H_403_25@this->addChild(menu,1);


@H_403_25@TTFConfig ttfConfig("fonts/arial.ttf",100);


@H_403_25@auto label_1 = Label::createWithTTF(ttfConfig,C_select[0]);
@H_403_25@auto menuItem_1 = MenuItemLabel::create(label_1,CC_CALLBACK_1(Client::SelectCallback1,this));
@H_403_25@menu->addChild(menuItem_1,0);
@H_403_25@menuItem_1->setPosition(Vec2(1/5.0*visibleSize.width,400));


@H_403_25@auto label_2 = Label::createWithTTF(ttfConfig,C_select[1]);
@H_403_25@auto menuItem_2 = MenuItemLabel::create(label_2,CC_CALLBACK_1(Client::SelectCallback2,this));
@H_403_25@menu->addChild(menuItem_2,0);
@H_403_25@menuItem_2->setPosition(Vec2(2/5.0*visibleSize.width,400));


@H_403_25@auto label_3 = Label::createWithTTF(ttfConfig,C_select[2]);
@H_403_25@auto menuItem_3 = MenuItemLabel::create(label_3,CC_CALLBACK_1(Client::SelectCallback3,this));
@H_403_25@menu->addChild(menuItem_3,0);
@H_403_25@menuItem_3->setPosition(Vec2(3/5.0*visibleSize.width,400));


@H_403_25@auto label_4 = Label::createWithTTF(ttfConfig,C_select[3]);
@H_403_25@auto menuItem_4 = MenuItemLabel::create(label_4,CC_CALLBACK_1(Client::SelectCallback4,this));
@H_403_25@menu->addChild(menuItem_4,0);
@H_403_25@menuItem_4->setPosition(Vec2(4/5.0*visibleSize.width,400));


@H_403_25@auto label_5 = Label::createWithTTF("ok","fonts/arial.ttf",30);
@H_403_25@auto menuItem_5 = MenuItemLabel::create(label_5,CC_CALLBACK_1(Client::SelectCallback5,this));
@H_403_25@menu->addChild(menuItem_5,0);
@H_403_25@menuItem_5->setPosition(Vec2(400,100));


@H_403_25@
@H_403_25@textEdit = CCTextFieldTTF::textFieldWithPlaceHolder("Please input ip:",
"Arial",30);

//设置文本框的位置
textEdit->setPosition(Vec2(100,100));
//添加文本框到层上
this->addChild(textEdit);


//当触摸到控件的时候弹出软键盘
setTouchMode(kCCTouchesOneByOne);
@H_403_25@auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(Client::onTouchBegan,this);
listener->onTouchEnded = CC_CALLBACK_2(Client::onTouchEnded,this);
@H_403_25@auto _eventDispatcher=Director::getInstance()->getEventDispatcher();
_eventDispatcher->addEventListenerWithSceneGraPHPriority(listener,this);


@H_403_25@m_gamestate = GameState_init;
@H_403_25@m_setok = false;
@H_403_25@this->scheduleUpdate();


@H_403_25@//connectServer("127.0.0.1",9999,"client");
return true;
}
bool Client::onTouchBegan(Touch* touch,Event *event)
{
@H_403_25@auto point=touch->getLocation();
@H_403_25@if (textEdit->getBoundingBox().containsPoint(point) == true && m_gamestate == GameState_init)
@H_403_25@{
@H_403_25@textEdit->attachWithIME();
@H_403_25@}
@H_403_25@return true;
}


void Client::onTouchEnded(Touch* touch,Event *event)
{
@H_403_25@
}


void Client::update(float dt)
{
@H_403_25@switch (m_gamestate)
@H_403_25@{
@H_403_25@case GameState_init:
@H_403_25@if (m_setok == true )
@H_403_25@{
@H_403_25@m_gamestate=GameState_finishset;
@H_403_25@string m_text = textEdit->getString();
@H_403_25@connectServer(m_text.c_str(),"client");
@H_403_25@log("----------------------------------------input id is %s",m_text.c_str());
@H_403_25@}
@H_403_25@break;
@H_403_25@case GameState_finishset:


@H_403_25@m_gamestate=GameState_null;
@H_403_25@break;
@H_403_25@case GameState_null:
@H_403_25@break;
@H_403_25@default:
@H_403_25@break;
@H_403_25@}
}


void Client::connectServer(const char * ip,const char* _infodata)
{
@H_403_25@// 初始化
@H_403_25@m_socket.Init();
@H_403_25@m_socket.Create(AF_INET,SOCK_STREAM,0);
@H_403_25@// 设置服务器的IP地址,端口号
@H_403_25@bool result = m_socket.Connect(ip,port);
@H_403_25@
@H_403_25@if (result)
@H_403_25@{
@H_403_25@// 发送数据 Send
@H_403_25@log("%s connect to server success!",_infodata);
@H_403_25@// 开启新线程,在子线程中,接收数据
@H_403_25@//m_socket.Send(_infodata,11);
@H_403_25@//std::thread recvThread = std::thread(&HelloWorld::receiveData,this);
@H_403_25@//recvThread.detach(); // 从主线程分离
@H_403_25@//receiveData();
@H_403_25@}
@H_403_25@else
@H_403_25@{
@H_403_25@log("%s can not connect to server",_infodata);
@H_403_25@return;
@H_403_25@}
@H_403_25@//m_socket.Close();
}


// 客户接收数据
void Client::receiveData()
{
@H_403_25@// 因为是强联网,所以可以一直检测服务端是否有数据传来
@H_403_25@while (true)
@H_403_25@{
@H_403_25@// 接收数据 Recv
@H_403_25@char data[512] = "";
@H_403_25@int result = m_socket.Recv(data,512,0);
@H_403_25@//log("%d",result);
@H_403_25@// 与服务器的连接断开了
@H_403_25@if (result <= 0)
@H_403_25@break;


@H_403_25@log("client receive:%s",data);
@H_403_25@}
@H_403_25@// 关闭连接
@H_403_25@m_socket.Close();
}


void Client::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
@H_403_25@MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif


Director::getInstance()->end();


#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}


void Client::SelectCallback1(Ref* pSender)
{
@H_403_25@m_socket.Send(C_select[0],1);
}


void Client::SelectCallback2(Ref* pSender)
{
@H_403_25@m_socket.Send(C_select[1],1);
}


void Client::SelectCallback3(Ref* pSender)
{
@H_403_25@m_socket.Send(C_select[2],1);
}


void Client::SelectCallback4(Ref* pSender)
{
@H_403_25@m_socket.Send(C_select[3],1);
}


void Client::SelectCallback5(Ref* pSender)
{
@H_403_25@m_setok =true ;
}

------------------------------------------------------------------------

服务器

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__


#include "cocos2d.h"
#include "ODSocket/ODSocket.h"
USING_NS_CC;
enum game_state
{
@H_403_25@game_state_init,
@H_403_25@game_state_getnext,
@H_403_25@gam_state_null,
};


class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene(int _id);


virtual bool init(int _id);


static HelloWorld* create(int id);


void menuCloseCallback(cocos2d::Ref* pSender);


@H_403_25@void connectServer(const char * ip,int port);


@H_403_25@void receiveData();


@H_403_25@void server();


@H_403_25@void update(float delta);


@H_403_25@void getNext(Ref* _sender);
@H_403_25@void startServer();
@H_403_25@void stopServer();
private:
@H_403_25@Label* m_label;
@H_403_25@Label* m_result;
@H_403_25@ODSocket m_ServerSocket;
@H_403_25@game_state m_gamestate;
@H_403_25@std::string m_recData;
};


#endif // __HELLOWORLD_SCENE_H__

-----------------------------------------------------------------

#include "HelloWorldScene.h"


USING_NS_CC;
using namespace std;
static const char* C_select[]=
{
@H_403_25@"a","d",
};
static std::string _currentShowData="nothing";


Scene* HelloWorld::createScene(int id)
{
// 'scene' is an autorelease object
auto scene = Scene::create();

// 'layer' is an autorelease object
auto layer = HelloWorld::create(id);


// add layer as a child to scene
scene->addChild(layer);


// return the scene
return scene;
}


HelloWorld* HelloWorld::create(int id)
{
@H_403_25@HelloWorld* _layer = new HelloWorld();
@H_403_25@if (_layer && _layer->init(id))
@H_403_25@{
@H_403_25@_layer->autorelease();
@H_403_25@return _layer;
@H_403_25@}else
@H_403_25@{
@H_403_25@delete _layer;
@H_403_25@_layer =nullptr;
@H_403_25@return _layer;
@H_403_25@}
@H_403_25@
}


bool HelloWorld::init(int id)
{


if ( !Layer::init() )
{
return false;
}
m_recData = "";
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();


auto closeItem = MenuItemImage::create(
"CloseNormal.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback,
origin.y + closeItem->getContentSize().height/2));




auto menu = Menu::create(closeItem,NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu,1);


@H_403_25@auto next= Label::createWithTTF("next",50);
@H_403_25@auto menuItem_1 = MenuItemLabel::create(next,CC_CALLBACK_1(HelloWorld::getNext,0);
@H_403_25@menuItem_1->setPosition(Vec2(4/5.0*visibleSize.width,100));


@H_403_25@TTFConfig ttfConfig("fonts/arial.ttf",100);
@H_403_25@m_label = Label::createWithTTF(ttfConfig,"");
@H_403_25@m_label->setPosition(Vec2(visibleSize.width/2,visibleSize.height/2));
@H_403_25@this->addChild(m_label,1);


@H_403_25@
@H_403_25@m_result = Label::createWithTTF("",50);
@H_403_25@m_result->setPosition(Vec2(visibleSize.width/2,visibleSize.height/4));
@H_403_25@this->addChild(m_result,1);
@H_403_25@m_result->setColor(Color3B(255,0));


@H_403_25@m_gamestate = game_state_init;
@H_403_25@this->scheduleUpdate();



return true;
}


void HelloWorld::update(float delta)
{
@H_403_25@std::thread recvThread;
@H_403_25@switch (m_gamestate)
@H_403_25@{
@H_403_25@case game_state_init:
@H_403_25@startServer();
@H_403_25@m_gamestate=game_state_getnext;
@H_403_25@break;
@H_403_25@case game_state_getnext:
@H_403_25@
@H_403_25@recvThread = std::thread(&HelloWorld::server,this);
@H_403_25@recvThread.detach();
@H_403_25@m_gamestate=gam_state_null;
@H_403_25@break;
@H_403_25@case gam_state_null:
@H_403_25@if (m_recData == _currentShowData)
@H_403_25@{
@H_403_25@m_result->setString("true");
@H_403_25@}
@H_403_25@else
@H_403_25@{
@H_403_25@m_result->setString("false");
@H_403_25@}
@H_403_25@break;
@H_403_25@default:
@H_403_25@break;
@H_403_25@}
}


void HelloWorld::startServer()
{
@H_403_25@log("server init !");
@H_403_25@m_ServerSocket.Init();
@H_403_25@m_ServerSocket.Create(AF_INET,0);
@H_403_25@m_ServerSocket.Bind(9999);
@H_403_25@m_ServerSocket.Listen(5);
}


void HelloWorld::stopServer()
{
@H_403_25@m_ServerSocket.Close();
}


void HelloWorld::getNext(Ref* _sender)
{


@H_403_25@_currentShowData= C_select[rand()%4];
@H_403_25@m_label->setString(_currentShowData);@H_403_25@
@H_403_25@//m_gamestate=game_state_getnext;


}


void HelloWorld::server()
{
@H_403_25@
@H_403_25@m_ServerSocket.Accept(m_ServerSocket);
@H_403_25@log("server is ready !");
@H_403_25@while (true)
@H_403_25@{
@H_403_25@char data[512] = "";
@H_403_25@int result =m_ServerSocket.Recv(data,0 );


@H_403_25@log("server receive:%s",data);
@H_403_25@m_recData=data;
@H_403_25@if (result<0)
@H_403_25@{
@H_403_25@break;
@H_403_25@}
@H_403_25@
@H_403_25@//m_ServerSocket.Send("helloclient",11);
@H_403_25@}
@H_403_25@//stopServer();
}


void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
@H_403_25@MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif


Director::getInstance()->end();


#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}

----------------------------------------

上面主要是是socket编程中的TCP/IP,UDP正在更新中,尽请期待。。。。。

原文链接:https://www.f2er.com/cocos2dx/341665.html

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