前端之家收集整理的这篇文章主要介绍了
cocos2dx在win32中全屏,
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
//glview = GLViewImpl::createWithRect("Test",Rect(0,customResolutionSize.width,customResolutionSize.height));
glview=GLViewImpl::createWithFullScreen("Test");
#else
glview = GLViewImpl::create("Test");
#endif
director->setOpenGLView(glview);
}
在AppDelegate.cpp中,glview就是创建弹出框的大小view,以前我看了很多底层
代码,都买找到,难受死了,现在终于找到了。
原文链接:https://www.f2er.com/cocos2dx/340432.html