特效对象只能是Grid:
auto luo = NodeGrid::create();
luo->addChild(Sprite::create("..\\Resources\\luo.png"));
auto sh = Shaky3D::create(2,Size(50,50),5,false); \\时间,网格大小,抖动幅度
auto sht = ShakyTiles3D::create(2,false);
auto shf = ShuffleTiles::create(2,25);
auto turn = TurnOffTiles::create(0,25);
auto wave = Waves3D::create(2,40);
auto wavet = WavesTiles3D::create(2,40);\\时间,网格大小,抖动频率,抖动幅度