Cocos2d触摸:多点触摸

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  1. @H_403_11@
// 多点触摸 @H_403_32@Size visibleSize = @H_403_32@Director::getInstance()->getVisibleSize(); auto label @H_403_32@LabelcreateWithSystemFont("多点触摸demo", "" 24); label->setPosition(@H_403_32@Vec2(visibleSize.width/2height));thisaddChildlabel1100 listener @H_403_32@EventListenerTouchAllAtOncecreate listeneronTouchesBegan [&](const std::@H_403_32@vector<@H_403_32@Touch*>& touchs @H_403_32@Event* event){ label1 (@H_403_32@Label*) getChildByTag(for(&touch: finger touchgetID()+; label1setString"按下去"+@H_403_32@Valuefinger).asString"根手指^^" } }; _eventDispatcheraddEventListenerWithSceneGraPHPrioritylistener);
原文链接:https://www.f2er.com/cocos2dx/339855.html

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