Cocos2d-x3.0 捕捉Android的菜单键和返回键

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void onKeyReleased(EventKeyboard::KeyCode keycode,Event* event);

.cpp 注册返回键监听

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//
// PrograssScene.cpp
// SJKB
//
// Created by 杜甲 on 14-5-5.
//
//
#include PrograssScene.h
#include VisibleRect.h
bool PrograssScene::init()
{
bool bRet = false ;
do {
CC_BREAK_IF(!Scene::init());
//注册捕捉监听
auto listenerkeyPad = EventListenerKeyboard::create();
listenerkeyPad->onKeyReleased = CC_CALLBACK_2(PrograssScene::onKeyReleased, this );
_eventDispatcher->addEventListenerWithSceneGraPHPriority(listenerkeyPad,monospace!important; font-size:1em!important; min-height:auto!important; background:none!important">);
_prograssLayer = PrograssLayer::create();
_prograssLayer->setSize(VisibleRect::getVisibleRect().size);
addChild(_prograssLayer);
bRet = true ;
} while ( 0 );
return bRet;
}
//捕捉监听
PrograssScene::onKeyReleased(EventKeyboard::KeyCode keycode,cocos2d::Event *event)
{
if (keycode == EventKeyboard::KeyCode::KEY_BACKSPACE) //返回
{
Director::getInstance()->popScene();
}
else if (keycode == EventKeyboard::KeyCode::KEY_MENU)
{
}
@H_403_352@ }
原文链接:https://www.f2er.com/cocos2dx/339807.html

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