cocos2d-x 3.11.1 游戏开发环境搭建流程
1. 准备下面的软件
1) Windows7 64Bit+ VS2013 (VC++)
这个不用多说.
2) cocos2d-x-3.11.1.zip
# wget http://cocostudio.download.appget.cn/Cocos2D-X/cocos2d-x-3.11.1.zip
这个解压到目录下,如: C:\DEVPACK\coscos2d-x
COCOS_CONSOLE_ROOT=C:\DEVPACK\cocos2d-x\cocos2d-x-3.11.1\tools\cocos2d-console\bin
3) tadp-4.0r2-windows.exe
# wget ftp://pub:pub@pepstack.com/gamedev/tadp-4.0r2-windows.rar
这个安装起来要一夜的时间. 安装路径:
Installation Directory: D:\NVPACK Download Directory: D:\NVIDIA\TADP
4) jdk-7u80,maven
安装java,maven,需要配置环境变量.
wget ftp://pub:pub@pepstack.com/gamedev/jdk-7u80-windows-x64.rar
wget ftp://pub:pub@pepstack.com/tarball/apache-maven-3.3.3-bin.tar.gz
5) Python2.7 for windows 64bits
wget ftp://pub:pub@pepstack.com/gamedev/python-2.7.11.amd64.msi安装位置:
C:\python27
6) 设置环境变量
进入 C:\DEVPACK\cocos2d-x\cocos2d-x-3.11.1,运行:
cmd
python setup.py
会自动创建下面的环境变量。但是最好手工创建下面的变量,因为cocos2d-x的setup.py脚本还是有问题。
Windows管理环境变量的UI是真的很烂,没办法,手工创建:
DEVPACK_HOME=C:\DEVPACK NVPACK_HOME=D:\NVPACK NVPACK_ROOT=D:\NVPACK JAVA_HOME=C:\DEVPACK\Java\jdk1.7.0_45 CLASSPATH=.;%JAVA_HOME%\lib\dt.jar;%JAVA_HOME%\lib\tools.jar ANDROID_HOME=D:\NVPACK\android-sdk-windows ANDROID_SDK_ROOT=D:\NVPACK\android-sdk-windows ANT_ROOT=D:\NVPACK\apache-ant-1.8.2\bin ANT_HOME=D:\NVPACK\apache-ant-1.8.2 COCOS_X_ROOT=C:\DEVPACK\cocos2d-x COCOS_CONSOLE_ROOT=C:\DEVPACK\cocos2d-x\cocos2d-x-3.11.1\tools\cocos2d-console\bin COCOS_TEMPLATES_ROOT=C:\DEVPACK\cocos2d-x\cocos2d-x-3.11.1\templates M2_HOME=C:\DEVPACK\apache-maven-3.0.5 NDK_ROOT=D:\NVPACK\android-ndk-r10d NDKROOT=D:\NVPACK\android-ndk-r10d ANDROID_NDK_ROOT=D:\NVPACK\android-ndk-r10d Path=%COCOS_TEMPLATES_ROOT%;%COCOS_CONSOLE_ROOT%;%ANT_ROOT%\bin;%M2_HOME%\bin;%JAVA_HOME%\bin;%JAVA_HOME%\jre\bin
2. 创建项目
> cmd
> cd $COCOS_CONSOLE_ROOT
> cocos new game_stencil -p com.pepstack.dev -l cpp -d c:\workspace\gamedev
然后用VS2013打开:
C:\workspace\gamedev\game_stencil\proj.win32\game_stencil.sln
编译即可!
3. 编译android项目
cmd
cd C:\workspace\gamedev\game_stencil\proj.android
python build_native.py
报错:
...... At global scope: cc1plus.exe: warning: unrecognized command line option "-Wno-extern-c-compat" cc1plus.exe: warning: unrecognized command line option "-Wno-extern-c-compat" make.exe: *** 拒绝访问。 . Stop. make.exe: *** Waiting for unfinished jobs.... make.exe: Leaving directory `c:/Workspace/gamedev/game_stencil/proj.android' 执行命令出错,返回值:2。 Traceback (most recent call last): File "build_native.py",line 43,in <module> build(opts.build_mode) File "build_native.py",line 28,in build raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!") Exception: Build dynamic library for project [ c:\Workspace\gamedev\game_stencil \proj.android\../ ] fails!换成 3.10版本仍然出错。重试各种方法,最后:
cmd cd %COCOS_X_ROOT%\cocos2d-x-3.11.1 python setup.py cd C:\workspace\gamedev\game_stencil\proj.android python build_native.py成功!
... -post-build: debug: BUILD SUCCESSFUL Total time: 13 seconds 正在移动 apk 文件 c:\Workspace\gamedev\game_stencil\bin\debug\android 编译成功。
核心就是编译前必须执行:
python setup.py
4 eclipse编译到Android平台
参考:
http://www.jb51.cc/article/p-codahnfy-bdq.html
OK!
原文链接:https://www.f2er.com/cocos2dx/339651.html