本节课我学习了如何绘制节点,作业的内容是画一个五角星,运用的函数为DrawNode.它继承自node。摘自:
http://api.cocos.com/cn/dd/d6a/classcocos2d_1_1_draw_node.html#details
下面是我的核心代码:首先我创建了一个专门画节点的类
var star = cc.DrawNode.extend({
ctor:function () {
this._super();
//这是第一个三角形
var points1 = [cc.p(140,360),
cc.p(90,200),
cc.p(190,200)];
this.drawPoly(points1,cc.color(255,255,0),1,0));
var points1_1 = [cc.p(140,240),200)];
this.drawPoly(points1_1,255),255));
//这是第二个三角形
var points2 = [cc.p(220,300),
cc.p(60,200)];
this.drawPoly(points2,0));
var points2_2 = [cc.p(220,
cc.p(170,260),200)];
this.drawPoly(points2_2,0));
return true;
}
});
然后在layer里添加之前创建的五角星。
var HelloWorldLayer = cc.Layer.extend({
sprite:null,
ctor:function () {
this._super();
var bg = new cc.LayerColor(cc.color(255,800,450);
this.addChild(bg);
var star1 = new star();
this.addChild(star1);
var star2 = new star();
star2.setScale(0.3);
star2.setPosition(cc.p(200,100));
star2.setRotation(30);
this.addChild(star2);
var star3 = new star();
star3.setScale(0.3);
star3.setPosition(cc.p(330,150));
this.addChild(star3);
var star4 = new star();
star4.setScale(0.3);
star4.setPosition(cc.p(380,230));
star4.setRotation(-30);
this.addChild(star4);
var star5 = new star();
star5.setScale(0.3);
star5.setPosition(cc.p(200,350));
star5.setRotation(30);
this.addChild(star5);
return true;
}
});
var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);
}
});
最后附上作业链接:
http://www.cocoscvp.com/usercode/2016_04_20/6b72fac9c38202e2d5888bc13b942293dfae3c0e/
原文链接:https://www.f2er.com/cocos2dx/339519.html