--[[ 倒计时类 start 开始倒计时 stop 终止倒计时 --]] local CountDown = class("CountDown",function() return cc.Node:create() end) CountDown._Timer = nil CountDown._Start = 0 CountDown._End = 100 CountDown._Duration = 0 CountDown._EndCallback = nil --[[ resSprite 倒计时资源 duration 倒计时时间,默认0 st 开始百分比,默认0 ed 结束百分比,默认100 endCallback 回调,stop时调用 --]] function CountDown:create(resSprite,duration,st,ed,endCallback) return CountDown.new(resSprite,endCallback) end function CountDown:ctor(resSprite,endCallback) if st ~= nil then self._Start = st end if ed ~= nil then self._End = ed end self._Timer = cc.ProgressTimer:create(resSprite) self._Timer:setType(cc.PROGRESS_TIMER_TYPE_RADIAL) self._Timer:setPosition(cc.p(0,0)) -- 0-->100 动画方向 逆时针 self._Timer:setReverseDirection(true) -- 设置中心点 -- self._Timer:setMidpoint(cc.p(0.25,0.5)) self._Timer:setVisible(false) self:addChild(self._Timer) self._Duration = duration self._EndCallback = endCallback end function CountDown:start( time ) if time == nil then time = self._Duration end self:stop(false,false) self._Timer:runAction( cc.Sequence:create( cc.CallFunc:create( function( sender ) self._Timer:setVisible(true) end),cc.ProgressFromTo:create(time,self._Start,self._End),cc.CallFunc:create( function( sender ) self:stop() end) ) ) end function CountDown:stop( isHide,isCallback ) if isHide == nil then isHide = true end if isCallback == nil then isCallback = true end self._Timer:stopAllActions() if isHide then self._Timer:setVisible(false) end if isCallback and self._EndCallback ~= nil then self._EndCallback() end end return CountDown
local timer = cc.Sprite:create("test.png") CountDown = require("CountDown") local cd = CountDown:create(timer,10,100,function ( ) print("CountDown end!=========") end) cd:setPosition(cc.p(250,400)) rootLayer:addChild(cd) cd:start()
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