这两天前辈要我用cocos2d-js做一个贪吃蛇,记录一下代码
joyStick.js
var joyStick = cc.Layer.extend( {ctor:function() { this._super(); this.initGame(); //add 4 sprite this.addChild(JoyStickBg); this.addChild(joyStickPt); this.addChild(helloLabel); this.addChild(score_label); GetDirection=function(a,b) { var pt = cc.p(cc.pSub(a,b)); if(Math.abs(pt.x)<0.000001&&Math.abs(pt.y)<0.000001) //judge if equal return cc.p(0,0); return cc.pNormalize(cc.pSub(a,b)); },return true; },update:function(){ var newPos = cc.pAdd(snake_list[0][0].getPosition(),cc.pMult(snake_list[0][1],movespeed)); //judge if touch the wall if(newPos.x<0) { this.SetGameState(2); newPos.x = 0; } if(newPos.x>winSize.width) { this.SetGameState(2); newPos.x= winSize.width; } if(newPos.y<0) { this.SetGameState(2); newPos.y = 0; } if(newPos.y>winSize.height) { this.SetGameState(2); newPos.y = winSize.height; } snake_list[0][0].setPosition(newPos); //set position of snake head //set position and direction of child snake node for (var i = snake_list.length - 1; i >= 1; i--) { snake_list[i][1] = snake_list[i][2]; snake_list[i][2] = snake_list[i-1][1]; var dPos = cc.pAdd(snake_list[i-1][0].getPosition(),cc.pMult(snake_list[i-1][1],-movespeed)); //var dPos = cc.pAdd(snake_list[i][0].getPosition(),cc.pMult(snake_list[i][1],movespeed)); snake_list[i][0].setPosition(dPos); } //judge if eat food if(cc.pDistance(newPos,cur_food.getPosition())<cur_food._contentSize.width) { this.AddNewFood(); this.AddSnakeNode(5); } //check collision for (var i = snake_list.length - 1; i >= 2; i--) { if(cc.pDistance(snake_list[i][0].getPosition(),newPos)<5) { this.SetGameState(2); } } },SetGameState:function(flag) //set game state flag=1 for win while flag =2 for fail { if(flag == 1) { cc.log("set win"); //set win } else { cc.log("set fail"); //remove 4 sprite for next use this.removeChild(joyStickPt); this.removeChild(JoyStickBg); this.removeChild(helloLabel); this.removeChild(score_label); this.unscheduleUpdate(); var endGameScene = new endGame(); cc.director.runScene(endGameScene); //set fail } },AddNewFood :function() //add a new food on the map { if (cur_food==null) { cur_food = new cc.Sprite("res/pt.png"); this.addChild(cur_food); } var rd_spawn = cc.p(cc.random0To1()*(winSize.width-cur_food._contentSize.width)+cur_food._contentSize.width/2,cc.random0To1()*(winSize.height-cur_food._contentSize.width/2)+cur_food._contentSize.width/2); cur_food.setColor(cc.color(255,255,0)); cur_food.setPosition(rd_spawn); },AddSnakeNode:function(sNum) //according to the giving sNum,add snake length and score { snake_length += sNum; var spriteName = ""; database.score+=sNum; score_label.string = database.score if( snake_length>1) { spriteName = "res/body.png"; } else { spriteName = "res/pt.png"; } for (var i=0;i<sNum;i++) { var sLength = snake_list.length-1; var newNode = [ sprite = new cc.Sprite(spriteName),dir = snake_list[sLength][1],nextdir = snake_list[sLength][1] ]; snake_list.push(newNode); var sLength = snake_list.length-1; this.addChild(snake_list[sLength][0]); var newPos = cc.pAdd(snake_list[sLength-1][0].getPosition(),cc.pMult(snake_list[sLength-1][1],-snake_list[0][0]._contentSize.width-5)); snake_list[sLength][0].setPosition(newPos); } },initGame:function() { this.scheduleUpdate(); bIsActived = false; radius = 48; snake_length = 1; curDirection = cc.p(1,0); game_state = 0; movespeed = 5; snake_list = []; snake_head_pos = cc.p(200,200); database.score = 0; var snake_head = [ sprite = new cc.Sprite("res/pt.png"),dir = cc.p(1,0),nextdir = null ]; snake_list.push(snake_head); cur_food =null; score_label.string = database.score; curPosition = cc.p(JoyStickBg.x,JoyStickBg.y); centerPostion = cc.p(JoyStickBg.x,JoyStickBg.y); this.addChild(snake_list[0][0]); snake_list[0][0].setPosition(snake_head_pos); joyStickPt.x = 58; joyStickPt.y = 58; cc.eventManager.addListener(listenr_touch,this); this.AddNewFood(); this.AddSnakeNode(100); } }); bIsActived = false; radius = 48; snake_length = 1; curDirection = cc.p(1,0); game_state = 0; movespeed = 5; snake_list = []; snake_head_pos = cc.p(200,200); cur_food =null; listenr_touch = cc.EventListener.create( { event:cc.EventListener.TOUCH_ONE_BY_ONE,swallowTouches:true,onTouchBegan:function(touch,event) { var target = event.getCurrentTarget(); var locationInNode = target.convertToNodeSpace(touch.getLocation()); if(cc.pDistance(centerPostion,locationInNode)<radius) { bIsActived = true; } return true; },onTouchMoved:function(touch,event) { if (bIsActived) { var target = event.getCurrentTarget(); var locationInNode = target.convertToNodeSpace(touch.getLocation()); var delta = touch.getDelta(); curPosition = cc.p(locationInNode.x+delta.x,locationInNode.y+delta.y); if(cc.pDistance(centerPostion,curPosition)>radius) { curPosition = cc.pAdd(centerPostion,cc.pMult(GetDirection(locationInNode,centerPostion),radius)); } joyStickPt.setPosition(curPosition); curDirection = GetDirection(curPosition,centerPostion); if((snake_list[0][1].x*curDirection.x+snake_list[0][1].y*curDirection.y)>=0.00001) { snake_list[0][1] = GetDirection(curPosition,centerPostion); } } },onTouchEnded:function(touch,event) { bIsActived = false; curPosition = centerPostion; joyStickPt.setPosition(curPosition); } }); addFlag = 0; JoyStickBg = new cc.Sprite("res/bg.png"); JoyStickBg.x = 58; JoyStickBg.y = 58; JoyStickBg.opacity = 100; joyStickPt = new cc.Sprite("res/pt.png"); joyStickPt.x = 58; joyStickPt.y = 58; var helloLabel = new cc.LabelTTF("score:","",20); helloLabel.x = 300; helloLabel.y = 50; score_label = new cc.LabelTTF("0",38); score_label.x = 400; score_label.y = 50; curPosition = cc.p(JoyStickBg.x,JoyStickBg.y); centerPostion = cc.p(JoyStickBg.x,JoyStickBg.y); winSize = cc.winSize;
startScene.js
var startLayer = cc.Layer.extend( {ctor:function() { this._super(); var size = cc.winSize; var helloLabel = new cc.LabelTTF("hello Word",38); helloLabel.x = size.width/2; helloLabel.y = size.height/2; this.addChild(helloLabel); return true; }}); var startScene = cc.Scene.extend( { onEnter:function(){ this._super(); //var newLayer = new startLayer(); var newLayer = ccs.load("res/startGame.json").node; var btn_start = ccui.helper.seekWidgetByName(newLayer,"Button_5"); btn_start.addTouchEventListener( function (sender,type) { if(type==ccui.Widget.TOUCH_ENDED) { cc.director.runScene(new gameScene()); } } ); this.addChild(newLayer); } });
var gameLayer = cc.Layer.extend( {ctor:function() { this._super(); var joyStick = new joyStick(); this.addChild(joyStick); return true; }}); var gameScene = cc.Scene.extend( { onEnter:function(){ this._super(); var newLayer = new joyStick(); this.addChild(newLayer); } });
endGame.js
var endGame = cc.Scene.extend( {ctor:function() { this._super(); var endGameLayer = ccs.load("res/endGame.json").node; var label_score = ccui.helper.seekWidgetByName(endGameLayer,"label_score"); var btn_restart = ccui.helper.seekWidgetByName(endGameLayer,"Button_5"); btn_restart.addTouchEventListener( function (sender,type) { if(type==ccui.Widget.TOUCH_ENDED) { this.removeFromParent(); var newGame = new cc.Scene(); newGame.addChild(new joyStick()); cc.director.runScene(newGame); } } ); this.addChild(endGameLayer); label_score.string = database.score; return true; }});原文链接:https://www.f2er.com/cocos2dx/339051.html