感谢林柄文
项目地址:http://blog.csdn.net/Evankaka/article/category/2922463
正好我准备学习一下cocos2d-x html5
开始吧 1Cocos2d-x《雷电大战》(1)-双层地图无限滚动
再次声明一下 我只是学习,所有的创意和素材来自于林柄文
1.src/resource.js 载入资源
var res = { HelloWorld_png : "res/HelloWorld.png",BACK3_1:'res/back3_1.png',BACK3_2:'res/back3_2.png',BACK4_1:'res/back4_1.png',BACK4_2:'res/back4_2.png',};
2 修改app.js
var HelloWorldScene = cc.Scene.extend({ onEnter:function () { this._super(); //两个背景层 var layer = new BGLayer(res.BACK4_2,res.BACK4_1,-2); this.addChild(layer,100) var bg2= new BGLayer(res.BACK3_1,res.BACK3_2,2); this.addChild(bg2,200); } });
var BGLayer = cc.Layer.extend({ //背景由两张图构成,step为移动方向和大小 ctor:function (bg1,bg2,step) { var me=this; me._super(); var size = cc.winSize; var newsp=function(bg,p){ var s=new cc.Sprite(bg); var myselfSize=s.getContentSize(); s.attr({ scaleX:size.width / myselfSize.width,scaleY:size.height / myselfSize.height,x:p.x,y:p.y,}); this.addChild(s); return s; }.bind(me); me.sp1=newsp(bg1,cc.p(size.width / 2,size.height)); me.sp2=newsp(bg2,0)); me.step=step; me.scheduleUpdate(); return true; },update:function( dt){ var me=this; var maxY=cc.winSize.height * 1.5; var minY= - cc.winSize.height * 0.5; //过载检查 [me.sp1,me.sp2].forEach(function(sp){ var newY=sp.getPositionY()+me.step; //向上移动时超过maxY后下两屏,反之亦然 if(me.step >0 && newY > maxY){ newY = minY; }else if(me.step < 0 && newY < minY){ newY = maxY; } sp.setPositionY(newY); }); },onExit:function(){ this.unscheduleUpdate(); } });我不会做图 想直观看效果可移步至原作者blog 原文链接:https://www.f2er.com/cocos2dx/338533.html