cocos2d-x v3.0新特性及使用

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转自:http://www.cnblogs.com/jiangu66/archive/2013/08/09/3249354.html

八月份cocos2d-x官网发布了v3.0版本,这次更新的内容特别多,包括2dx的架构以及使用

总得来说,给开发者带来了很大的便利:


运行环境需求:

  • Android 2.3 or newer
  • iOS 5.0 or newer
  • OS X 10.7 or newer
  • Windows (which version?)
  • Linux Ubuntu 12.04 (or newer)
编译环境需求:
  • Xcode 4.6 (for iOS or Mac)
  • gcc 4.7 for Linux or Android. For Android ndk-r8e or newer is required.
  • Visual Studio 2012 (for Windows)

重要更新内容
  • Replace Objective-C patters with C++ (C++11) patterns and best practices
  • Improve Labels
  • Improve renderer
  • 其中C++ 11 新特性:

    A subset of C++11 features are being used in cocos2d-x:

    • std::function,including lambda objects for callbacks
    • strongly typed enums,for most of the cocos2d-x enums and constants
    • std::threadfor threading
    • overridecontext keyword,for overriden methods

    st std::function

    • CallFunccan be created with anstd::function<void()>
    • CallFuncNcan be created with anstd::function<void(Node*)>
    • CallFuncNDandCallFuncOwere removed since it can be created with simulated withCallFuncNandCallFunc. See ActionsTest.cpp for more examples
    • MenuItemsupportsstd::function<void(Node*)>as callbacks
    强大枚举类型更新:
    Examples:
    v2.1 v3.0
    kCCTexture2DPixelFormat_RGBA8888 Texture2D::PixelFormat::RGBA8888
    kCCDirectorProjectionCustom Director::Projection::CUSTOM
    ccGREEN Color3B::GREEN
    CCPointZero Point::ZERO
    CCSizeZero Size::ZERO

    The old values can still be used,but are not deprecated.


    override
    当虚函数被override关健字修饰时,子类实现时有override标记


    Removed Objective-C patterns

    移除了所有Object-c模式,删除了CC前辍使用纯C++函数

    对于类的使用改变:
    2dx-3.0 两也不用使用using coco2d namespace

    clone() instead of copy()

    clone()returns an autoreleased version of the copy.

    copy()is no longer supported. If you use it,it will compile,but the code will crash.

    Example:

    1// v2.1
    2CCMoveBy *action = (CCMoveBy*) move->copy();
    3action->autorelease();
    4
    5// v3.0
    6// No need to do autorelease,no need to do casting.
    7auto action = move->clone();

    Singletons use getInstance() and destroyInstance()

    All singletons usegetInstance()anddestroyInstance()(if applicable) to get and destroy the instance.

    Examples:

    CCDirector->sharedDirector()
    Director->getInstance()
    CCDirector->endDirector() Director->destroyInstance()
    etc...

    v2.1 methods are still available,but they were tagged as deprecated.


    getters

    Getters now use thegetprefix.

    node->boundingBox() node->getBoundingBox() sprite->nodeToParentTransform() sprite->getNodeToParentTransform() And getters were also tagged asconstin their declaration. Example:

    2virtual float getScale();
    3
    45float getScale() const;

    POD types

    Methods that were receiving POD types as arguments (eg:TexParams,Point,250)">Size,etc.) are being passed asconstreference.

    void setTexParameters(ccTexParams* texParams); void setTexParameters(const ccTexParams& texParams);

    Misc API Changes

    ccTypes.h

    Removeccprefix for structure names in ccTypes.h,move global functions into static member functions,and move global constants into const static member variables.

    structure name before changing structure name after changing
    ccColor3B Color3B
    ccColor4B Color4B
    ccColor4F Color4F
    ccVertex2F Vertex2F
    ccVertex3F Vertex3F
    ccTex2F Tex2F
    ccPointSprite PointSprite
    ccQuad2 Quad2
    ccQuad3 Quad3
    ccV2F_C4B_T2F V2F_C4B_T2F
    ccV2F_C4F_T2F V2F_C4F_T2F
    ccV3F_C4B_T2F V3F_C4B_T2F
    ccV2F_C4B_T2F_Triangle V2F_C4B_T2F_Triangle
    ccV2F_C4B_T2F_Quad V2F_C4B_T2F_Quad
    ccV3F_C4B_T2F_Quad V3F_C4B_T2F_Quad
    ccV2F_C4F_T2F_Quad V2F_C4F_T2F_Quad
    ccBlendFunc BlendFunc
    ccT2F_Quad T2F_Quad
    ccAnimationFrameData AnimationFrameData

    Global functions changed example

     1
     2// in v2.1
     3ccColor3B color3B = ccc3(0,0);
     4ccc3BEqual(color3B,1,207)">1));
     5ccColor4B color4B = ccc4(0); 
     6ccColor4F color4F = ccc4f( 7color4F = ccc4FFromccc3B(color3B);
     8color4F = ccc4FFromccc4B(color4B);
     9ccc4FEqual(color4F,ccc4F(10color4B = ccc4BFromccc4F(color4F);
    11
    12color3B = ccWHITE;
    13
    14// in v3.0
    15Color3B color3B = Color3B(16color3B.equals(Color3B(17Color4B color4B = Color4B(18Color4F color4F = Color4F(19color4F = Color4F(color3B);
    20color4F = Color4F(color4B);
    21color4F.equals(Color4F(22color4B = Color4B(color4F);
    23
    24color3B = Color3B::WHITE;

    deprecated functions and global variables

    old name
    new name
    ccp Point
    ccpNeg Point::-
    ccpAdd Point::+
    ccpSub ccpMult Point::*
    ccpMidpoint Point::getMidpoint
    ccpDot Point::dot
    ccpCrosss Point::cross
    ccpPerp Point::getPerp
    ccpRPerp Point::getRPerp
    ccpProject Point::project
    ccpRotate Point::rotate
    ccpunrotate Point::unrotate
    ccpLengthSQ Point::getLengthSq()
    ccpDistanceSQ Point::getDistanceSq
    ccpLength Point::getLength
    ccpDistance Point::getDistance
    ccpNormalize Point::normalize
    ccpForAngle Point::forAngle
    ccpToAngle Point::getAngle
    ccpClamp Point::getClampPoint
    ccpFromSize Point::Point
    ccpCompOp Point::compOp
    ccpLerp Point::lerp
    ccpFuzzyEqual Point::fuzzyEqual
    ccpCompMult ccpAngleSigned ccpAngle ccpRotateByAngle Point::rotateByAngle
    ccpLineInersect Point::isLineIntersect
    ccpSegmentIntersect Point::isSegmentIntersect
    ccpIntersectPoint Point::getIntersectPoint
    CCPointMake CCSizeMake Size::Size
    CCRectMake Rect::Rect
    PointZero SizeZero Size::ZERO
    RectZero Rect::ZERO
    TiledGrid3DAction::tile TiledGrid3DAction::getTile
    TiledGrid3DAction::originalTile TiledGrid3DAction::getOriginalTile
    TiledGrid3D::tile TiledGrid3D::getTile
    TiledGrid3D::originalTile TiledGrid3D::getOriginalTile
    Grid3DAction::vertex Grid3DAction::getVertex
    Grid3DAction::originalVertex Grid3DAction::getOriginalVertex
    Grid3D::vertex Grid3D::getVertex
    Grid3D::originalVertex Grid3D::getOriginalVertex
    Configuration::sharedConfiguration Configuration::getInstance
    Configuration::purgeConfiguration Configuration::destroyInstance()
    Director::sharedDirector() Director::getInstance()
    FileUtils::sharedFileUtils FileUtils::getInstance
    FileUtils::purgeFileUtils FileUtils::destroyInstance
    EGLView::sharedOpenGLView EGLView::getInstance
    ShaderCache::sharedShaderCache ShaderCache::getInstance
    ShaderCache::purgeSharedShaderCache ShaderCache::destroyInstance
    AnimationCache::sharedAnimationCache AnimationCache::getInstance
    AnimationCache::purgeSharedAnimationCache AnimationCache::destroyInstance
    SpriteFrameCache::sharedSpriteFrameCache SpriteFrameCache::getInstance
    SpriteFrameCache:: purgeSharedSpriteFrameCache SpriteFrameCache::destroyInstance
    NotificationCenter::sharedNotificationCenter NotificationCenter::getInstance
    NotificationCenter:: purgeNotificationCenter NotificationCenter::destroyInstance
    Profiler::sharedProfiler Profiler::getInstance
    UserDefault::sharedUserDefault UserDefault::getInstance
    UserDefault::purgeSharedUserDefault UserDefault::destroyInstance
    Application::sharedApplication Application::getInstance
    ccc3() Color3B()
    ccc3BEqual() Color3B::equals()
    ccc4() Color4B()
    ccc4FFromccc3B() Color4F()
    ccc4f() ccc4FFromccc4B() ccc4BFromccc4F() ccc4FEqual() Color4F::equals()
    ccWHITE Color3B::WHITE
    ccYELLOW Color3B::YELLOW
    ccBLUE Color3B::BLUE
    ccRED Color3B::RED
    ccMAGENTA Color3B::MAGENTA
    ccBLACK Color3B::BLACK
    ccORANGE Color3B::ORANGE
    ccGRAY Color3B::GRAY
    kBlendFuncDisable BlendFunc::BLEND_FUNC_DISABLE

    --------------------------------------------------------------------------------------------------------
    --------------------------------------------------------------------------------------------------------
    创建新项目:
    v3.0不再需要创建Xcode模版,使用create-multi-platform-projects.py来创建一个跨平台的项目,使用方法
    1,cd 到2dx根目录,MAC平台使用./create-multi-platform-projects.py 然后提示
    -bash: ./create-multi-platform-projects.py: /usr/bin/evn: bad interpreter: No such file or directory
    没关系,我们打开.py文件,发现其实引用的是tools/project_creator/create_project.py 这文件
    2,我们再cd 到project_creator文件中,使用 ./create_project.py -p <PROJECT_NAME> -k <PACKAGE_NAME> -l <cpp|lua|javascript>
    3,这样我们就可以在2dx的projects文件夹中找到创建好的项目
    关于项目的选择:
    图示:
    红包点选就可以选择对应运行平台
    原文链接:https://www.f2er.com/cocos2dx/338496.html

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