app.js
var HelloWorldLayer = cc.Layer.extend({ sprite: null, ctor: function () { ////////////////////////////// // 1. super init first this._super(); ///////////////////////////// // 2. add a menu item with "X" image,which is clicked to quit the program // you may modify it. // ask the window size var size = cc.winSize; // 加载Cocos Studio资源 var mainscene = ccs.load(res.MainScene_json); this.addChild(mainscene.node); var startButton = ccui.helper.seekWidgetByName(mainscene.node,"Button_1"); startButton.addTouchEventListener(this.onClick,this); return true; }, onClick: function (sender,type) { switch (type) { case ccui.Widget.TOUCH_BEGAN: break; case ccui.Widget.TOUCH_MOVED: break; case ccui.Widget.TOUCH_ENDED: console.log("startButtonOnClick"); cc.director.runScene(new GameScene);
break;case ccui. Widget. TOUCH_CANCELED: break ; } }}) ; var HelloWorldScene = cc. Scene. extend({ onEnter: function () { this. _super() ; var layer = new HelloWorldLayer() ; this. addChild(layer) ; }}) ;