我需要目标c中的图像的平均颜色值.我想创建一个颜色渐变.
有人有想法吗?
有人有想法吗?
解决方法@H_403_5@
这里是一个我还没有测试的实验代码.
struct pixel {
unsigned char r,g,b,a;
};
- (UIColor*) getDominantColor:(UIImage*)image
{
NSUInteger red = 0;
NSUInteger green = 0;
NSUInteger blue = 0;
// Allocate a buffer big enough to hold all the pixels
struct pixel* pixels = (struct pixel*) calloc(1,image.size.width * image.size.height * sizeof(struct pixel));
if (pixels != nil)
{
CGContextRef context = CGBitmapContextCreate(
(void*) pixels,image.size.width,image.size.height,8,image.size.width * 4,CGImageGetColorSpace(image.CGImage),kCGImageAlphaPremultipliedLast
);
if (context != NULL)
{
// Draw the image in the bitmap
CGContextDrawImage(context,CGRectMake(0.0f,0.0f,image.size.height),image.CGImage);
// Now that we have the image drawn in our own buffer,we can loop over the pixels to
// process it. This simple case simply counts all pixels that have a pure red component.
// There are probably more efficient and interesting ways to do this. But the important
// part is that the pixels buffer can be read directly.
NSUInteger numberOfPixels = image.size.width * image.size.height;
for (int i=0; i<numberOfPixels; i++) {
red += pixels[i].r;
green += pixels[i].g;
blue += pixels[i].b;
}
red /= numberOfPixels;
green /= numberOfPixels;
blue/= numberOfPixels;
CGContextRelease(context);
}
free(pixels);
}
return [UIColor colorWithRed:red/255.0f green:green/255.0f blue:blue/255.0f alpha:1.0f];
}
你可以使用这种方法,例如:
-(void)doSomething
{
UIImage *image = [UIImage imageNamed:@"someImage.png"];
UIColor *dominantColor = [self getDominantColor:image];
}
我希望这将适合你.
也可以在UIImage中实现类别.更好地为对象写一些实用程序的方法:)
编辑:修正了while()中的错误.
struct pixel { unsigned char r,g,b,a; }; - (UIColor*) getDominantColor:(UIImage*)image { NSUInteger red = 0; NSUInteger green = 0; NSUInteger blue = 0; // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1,image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { CGContextRef context = CGBitmapContextCreate( (void*) pixels,image.size.width,image.size.height,8,image.size.width * 4,CGImageGetColorSpace(image.CGImage),kCGImageAlphaPremultipliedLast ); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context,CGRectMake(0.0f,0.0f,image.size.height),image.CGImage); // Now that we have the image drawn in our own buffer,we can loop over the pixels to // process it. This simple case simply counts all pixels that have a pure red component. // There are probably more efficient and interesting ways to do this. But the important // part is that the pixels buffer can be read directly. NSUInteger numberOfPixels = image.size.width * image.size.height; for (int i=0; i<numberOfPixels; i++) { red += pixels[i].r; green += pixels[i].g; blue += pixels[i].b; } red /= numberOfPixels; green /= numberOfPixels; blue/= numberOfPixels; CGContextRelease(context); } free(pixels); } return [UIColor colorWithRed:red/255.0f green:green/255.0f blue:blue/255.0f alpha:1.0f]; }
你可以使用这种方法,例如:
-(void)doSomething { UIImage *image = [UIImage imageNamed:@"someImage.png"]; UIColor *dominantColor = [self getDominantColor:image]; }
我希望这将适合你.
也可以在UIImage中实现类别.更好地为对象写一些实用程序的方法:)
编辑:修正了while()中的错误.