Android ImageView模糊动画

前端之家收集整理的这篇文章主要介绍了Android ImageView模糊动画前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
我想在 ImageView中添加模糊动画,但设置持续时间.所以,例如,我希望图像随着时间的推移而模糊.

我已经有了模糊图像的方法,但我需要的是让它从模糊变为无模糊,比如2秒.

有人可以帮帮我吗?

编辑:这是我目前模糊图像的方法.

public Bitmap blur(Bitmap sentBitmap,int radius) {

    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(),true);

    if (radius < 1) {
        return (null);
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    Log.e("pix",w + " " + h + " " + pix.length);
    bitmap.getPixels(pix,w,h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum,gsum,bsum,x,y,i,p,yp,yi,yw;
    int vmin[] = new int[Math.max(w,h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum,goutsum,boutsum;
    int rinsum,ginsum,binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm,Math.max(i,0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1,wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0,yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1,hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    Log.e("pix",w + " " + h + " " + pix.length);
    bitmap.setPixels(pix,h);

    return (bitmap);
}

解决方法

Android上的模糊效果总是很难.基本上你必须在外观和性能之间做出决定.模糊看起来越长越好,如果模糊本身不是瞬间的,那么你就无法真正为模糊设置动画.

你原始的模糊算法产生了非常好的结果,但由于这一点,它也很慢,使模糊动画不可能.为了演示如何有效地模糊这个图像,我通过缩放位图来创建一个简单的模糊动画:

public class BlurAnimation extends Animation {

    private final ImageView imageView;
    private final Bitmap bitmap;
    private final float startValue;
    private final float stopValue;
    private final float difValue;

    private BlurAnimation(ImageView imageView,Bitmap bitmap,int startValue,int stopValue) {
        this.imageView = imageView;
        this.bitmap = bitmap;
        this.startValue = startValue;
        this.stopValue = stopValue;
        this.difValue = stopValue - startValue;
    }

    @Override
    protected void applyTransformation(float interpolatedTime,Transformation t) {
        super.applyTransformation(interpolatedTime,t);

        int current = (int)(this.difValue * interpolatedTime + this.startValue + 0.5f);
        Bitmap blurred = quickBlur(this.bitmap,current);
        this.imageView.setImageBitmap(blurred);
    }

    public Bitmap quickBlur(Bitmap bitmap,int factor) {
        if(factor <= 0) {
            return Bitmap.createBitmap(1,1,Bitmap.Config.ARGB_8888);
        }
        return Bitmap.createScaledBitmap(bitmap,bitmap.getWidth() / factor,bitmap.getHeight() / factor,true);
    }
}

这很有效(即使仍有一些滞后),但结果无法与您的模糊算法进行比较,它看起来很糟糕:

所以你看,在模糊图像时很难将性能和美观结合起来,但有一些选项首先是RenderScript. RenderScript速度非常快,并且内置高斯模糊滤镜.我从来没有使用它,但从我听到它可能是你的问题的解决方案.

您还可以尝试加载图像的已缩小版本,这将产生与上面的gif相同的效果,但会更快.缺点是在动画中使用它也是有问题的,但是如果你只是需要一个模糊的图像而你并不真正关心质量,那么你应该选择这个选项.

您可以找到有关RenderScript和其他快速模糊选项in this answer的更多信息

原文链接:https://www.f2er.com/android/314212.html

猜你在找的Android相关文章